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126,618 Commits over 4,109 Days - 1.28cph!

8 Months Ago
Also hide side flash in ADS.
8 Months Ago
Bounding box fix.
8 Months Ago
Various viewmodel fx polish/fixes.
9 Months Ago
Anim event fix.
9 Months Ago
World space fix.
9 Months Ago
Accesorized SMG fx tweaks
9 Months Ago
compile fix
9 Months Ago
merge from siege_weapons
9 Months Ago
Code cleanup, comments Deleted old prefabs
9 Months Ago
Ballista reloading client prediction
9 Months Ago
Parent merge
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
9 Months Ago
9 Months Ago
SMG muzzle prefab updates & regression fixes.
9 Months Ago
Merge from main
9 Months Ago
Icon updates
9 Months Ago
merge from qol_io_arrows -> main
9 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
9 Months Ago
merge from gesturepack
9 Months Ago
merge from flashlightfixes/fulloverhaul
9 Months Ago
merge from mixingtable_click
9 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
9 Months Ago
Added end caps to ropes
9 Months Ago
- Reduce distance padding - Fix a bug causing a rope to go to 0,0,0
9 Months Ago
Cherrypicked siege harness
9 Months Ago
Update: skeleton of a server profiler - Most of the native imports in place - Implemented the general flow of per-frame tracking In theory should be able to track function entry/exits, but can't test until a decide on an early enough method of initialization. Tests: none, too early
9 Months Ago
Increase prominence of wisps
9 Months Ago
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9 Months Ago
- Towing joints are now saved/loaded - Towing graphics are loaded properly along with the joints
9 Months Ago
Added blockout siege harness to testridablehorse
9 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
9 Months Ago
Prevent fsm from waiting one frame to change state when a state succeeds or fails Fixes wolves sometimes pausing for one frame and losing momentum Added some infinite change protection in the hypothetical case a group of states keep cycling during the same frame After 3 same-tick changes we postpone the next state change for the next tick
9 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
9 Months Ago
- get sun color from proper components - sharpen density curve to improve definition - also sharpen density-coverage falloff curve - better approximation of inner glow/multiple scattering and ambient scattering
9 Months Ago
Show catapult ammo model in the basket, based on the item loaded
9 Months Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
9 Months Ago
Have wolf fsm tick slower when no player is nearby, similar to senses
9 Months Ago
Fix elevator and fluid splitter
9 Months Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
9 Months Ago
Fix & add IO port directions on a bunch more IO entities
9 Months Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
9 Months Ago
Fixed battering ram jittery reverse speed
9 Months Ago
Use a flag instead, for safety
9 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
9 Months Ago
Fixed battering ram fire button working only once on the client
9 Months Ago
Updated battering ram hardware art
9 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)