reporust_rebootcancel

113,802 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
11 Months Ago
Removed button active usage and power consumption
11 Months Ago
Fixed large oilrig gas room roof being see through
11 Months Ago
deleted phantom elite crate from CraggyIsland following 94119
11 Months Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
11 Months Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
11 Months Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
11 Months Ago
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11 Months Ago
merge from cine_anims
11 Months Ago
merge from sense_purge
11 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
11 Months Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
11 Months Ago
Increase not-attacked timeout duration
11 Months Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
11 Months Ago
Codegen
11 Months Ago
reverting a material changes to main's version
11 Months Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
11 Months Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
11 Months Ago
Merge from main
11 Months Ago
merge from material_biome_improvements
11 Months Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
11 Months Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
11 Months Ago
merge from store-ui
11 Months Ago
merge from Easter2024
11 Months Ago
merge from RidingChickenCostume
11 Months Ago
Merge from main
11 Months Ago
Store a static list of cargo cranes, save a Vis
11 Months Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
11 Months Ago
Bike stability experiments + materials
11 Months Ago
Add tools to show possible pickup and drop points via gizmos
11 Months Ago
Merge main -> Bikes
11 Months Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
11 Months Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
11 Months Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
11 Months Ago
Merge SkinViewerBones -> main
11 Months Ago
Codegen
11 Months Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
11 Months Ago
Fixed ice chestplate looking too close now
11 Months Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
11 Months Ago
Added LODs to brutalist church
11 Months Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
11 Months Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
11 Months Ago
Fixed cargo ship incorrectly flagging some destinations as possible
11 Months Ago
.meta file
11 Months Ago
Better arm movement Expose object rotation speed
11 Months Ago
Scene backup - Adobe building skin setup
11 Months Ago
Material fixes/updates
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Merge main -> SkinViewerBones