reporust_rebootcancel

106,370 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Mark instancing meshes readable
1 Year Ago
Change path of prefab converter to only prefabs to speed it up
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU default to CPU upload meshes
1 Year Ago
Mark meshes readable for instancing
1 Year Ago
Add tool to ensure every single mesh used for instancing is marked read/write enabled
1 Year Ago
exported edited homing missile launcher rig and view model animations
1 Year Ago
Fix global entities being hidden when leaving network range
1 Year Ago
Cherrypick 86740 (ensure mesh is uploaded to GPU)
1 Year Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
1 Year Ago
Fix twig foundation having renderers disabled in prefab
1 Year Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from global_networked_bases
1 Year Ago
Fix server compile error
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from global_networked_bases
1 Year Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
1 Year Ago
Fixed shadow outline artifact when SQ=3
1 Year Ago
Fix for dof_squeeze and dof_barrel not working; convars now admin
1 Year Ago
Removed HAB debug print
1 Year Ago
Enabled repairing the HAB armour (with hammer)
1 Year Ago
added 1st pass handle anims for parachute, updated animator
1 Year Ago
Merge from main
1 Year Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
1 Year Ago
Removing unused using from SeekingServerProjectile
1 Year Ago
2021 code changes
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from HAB_armor
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
LOD distance tweak on briefcase
1 Year Ago
Kayak escape mission
1 Year Ago
Kayak + paddle crafting
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Rocket storage now includes flares
1 Year Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
1 Year Ago
Merge Main -> AttackHeliFlares
1 Year Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
1 Year Ago
A bit more nuance to the ground control system for helis
1 Year Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
1 Year Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
1 Year Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
1 Year Ago
Fixed being able to ground-control attack heli while engine is off