113,806 Commits over 3,959 Days - 1.20cph!
Merge main -> SkinViewerBones
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
Skin picker mouse wheel scroll is now 3x as fast
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in
94124.
Sorted test map so boat outer patrol paths can be generated properly
Subtract
93971. Seeing if we can do this another way.
fixed crate_basic and crate_underwater_basic size issues
fixed them also having duplicate materials for no reason on LOD0
added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable
Refactor what packets are ordered into `PacketOrdering.cs`
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
Reapply CS
92766 without the StartWrite( PacketId ) change
Merge from main -> full_server_demos
Fix some more fields only present on CLIENT
- BasePlayer
- MarketPlace
- Demos
- DemoItem
- BaseEventUI
- CardGameUI
Fix server compile error (keep door trigger box serializable)
Fix merge addition in Door.cs
Merge from main -> editor_compare_client_server_fields
merge from io_entity_snapping/button_fix
merge from full_server_demos
merge from fix_demo_threaded_networking
merge from localization_tools
Fixed IO button bounds mismatch
Merged main to io_entity_snapping
merge from fix_flex_manager_spam
merge from tutorial_island
fix for elite loot crate missing its bottom face
Remove standing weapon rack from excluded list for Pickaxe
Much more accurate navmesh placement of spawned scientists.
BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset.
Ifdef debug data to Editor only.
Temp debug gizmo drawing.
TimeSince init fix.
Removed massive file erroneously added
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
merge from maptooltips_nameupdate
More deploy/mount logic and balance convars.
merge from lock_deploy_guide_fix
Redeopment interval convar
Merged main to electricity_power_fixes
Counter consumption and active usage back to 1 unless it is set to show passthrough
Fixed counter output pulling power when it is below counter target value
Changing the counter's target value now refreshes the circuit