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113,806 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Material fixes/updates
11 Months Ago
Parent merge
11 Months Ago
Merge from main
11 Months Ago
Merge main -> SkinViewerBones
11 Months Ago
Actually let's go 4x as fast - that matches the scroll sensitivity of the main crafting list. Increased queue scroll sensitivity also.
11 Months Ago
Skin picker mouse wheel scroll is now 3x as fast
11 Months Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
11 Months Ago
Sorted test map so boat outer patrol paths can be generated properly
11 Months Ago
Subtract 93971. Seeing if we can do this another way.
11 Months Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
11 Months Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
11 Months Ago
Refactor what packets are ordered into `PacketOrdering.cs`
11 Months Ago
11 Months Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
11 Months Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
11 Months Ago
Cherrypick CS 92789
11 Months Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
11 Months Ago
Merge from main -> full_server_demos
11 Months Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
11 Months Ago
Fix server compile error (keep door trigger box serializable)
11 Months Ago
Fix merge addition in Door.cs
11 Months Ago
test export
11 Months Ago
Merge from main -> editor_compare_client_server_fields
11 Months Ago
merge from io_entity_snapping/button_fix
11 Months Ago
merge from full_server_demos
11 Months Ago
merge from fix_demo_threaded_networking
11 Months Ago
merge from localization_tools
11 Months Ago
Fixed IO button bounds mismatch
11 Months Ago
Merged main to io_entity_snapping
11 Months Ago
merge from fix_flex_manager_spam
11 Months Ago
merge from tutorial_island
11 Months Ago
fix for elite loot crate missing its bottom face
11 Months Ago
Remove standing weapon rack from excluded list for Pickaxe
11 Months Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
11 Months Ago
some more testing
11 Months Ago
Temp debug gizmo drawing. TimeSince init fix.
11 Months Ago
Removed massive file erroneously added
11 Months Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
11 Months Ago
merge from maptooltips_nameupdate
11 Months Ago
More deploy/mount logic and balance convars.
11 Months Ago
Renames
11 Months Ago
Merged from main
11 Months Ago
merge from connect_srv
11 Months Ago
merge from lock_deploy_guide_fix
11 Months Ago
11 Months Ago
Redeopment interval convar
11 Months Ago
Merged main to electricity_power_fixes
11 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
11 Months Ago
Compile fix
11 Months Ago
merge from BindFeedback