reporust_rebootcancel

106,629 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed a typo I couldn't find earlier & Vis.Entities has to check BaseEntity.isServer
1 Year Ago
Parent merge
1 Year Ago
CodeGen
1 Year Ago
Refactor after code review
1 Year Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
1 Year Ago
Fixed marker input field triggering keybinds
1 Year Ago
Compile fixes, sync progress
1 Year Ago
Merge from main
1 Year Ago
WIP team pings
1 Year Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
1 Year Ago
Use diamonds for pings, circles for map markers
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Re-export with less busted alpha, add new icons
1 Year Ago
Committing a failed experiment. HeldEntities can now access inventory for reloading which is not that of a player. For example the inventory of a gun turret that they're in. Have the heli gunner control the turret gun as if they're holding it. Removes most of the need for duplicate code, passing inputs to the server side etc. But too many changes required in the end. However, this is all complete apart from syncing the attack heli turret inventory contents to the client.
1 Year Ago
Add ILootableEntity interface and add "LastLootedBy" to all lootable entities, use that instead of a Dictionary tracking lastLootedBy
1 Year Ago
Use Facepunch.Pool instead of manually pooling MemoryStream & List<EventRecord>
1 Year Ago
LOD and COL progress
1 Year Ago
Iniital fixes after code review
1 Year Ago
merge from main
1 Year Ago
Additional checks on the SAM site to ensure it doesn't defy gravity. Now destroyed when the floor below is removed
1 Year Ago
Refactor aggregate methods Log aggregate blueprint counts for online players every 1hr Log aggregate entity count for server every 1hr Log player positions every 1 min
1 Year Ago
DoubleSaddle rig/skinning. Added to horse prefab
1 Year Ago
Added inspector which shows active renderers and allows hiding / showing specific renderers.
1 Year Ago
fix test
1 Year Ago
temp for testing
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Merge from buckets
1 Year Ago
Enabled shadows via the option convar, tidy up
1 Year Ago
reverted playground map changes
1 Year Ago
Temp prefab
1 Year Ago
Follow the camera
1 Year Ago
Fixed bug with wind + displacement bend. Will probably need a bit of fine tuning.
1 Year Ago
Core/Foliage support with fallback to debug shader.
1 Year Ago
merge from main
1 Year Ago
reapplying 79918 - Fixed missing face for real this time, preserving all functionality.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from minicopter_block_building_fix
1 Year Ago
level update, S2P
1 Year Ago
fixed an error on ferry_terminal_exterior prefab
1 Year Ago
ship barrier LODs/Colliders and prefab
1 Year Ago
Colours, duration, radial support
1 Year Ago
Developers can use all skins outside of the editor with "client.unlock_all_skins"
1 Year Ago
Refactors
1 Year Ago
Drone support
1 Year Ago
Merge from main
1 Year Ago
Layering fixes, input fixes
1 Year Ago
Merge Main -> Experimental
1 Year Ago
First export of new icons
1 Year Ago
- Always disable antialiasing when taking a screenshot with transparency, as it creates a halo otherwise - Added super-resolution transparent screenshot support with new convar 'takehirestransparentscreenshot' - Renamed takescreenshottransparent to taketransparentscreenshot