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154,265 Commits over 4,536 Days - 1.42cph!

11 Months Ago
Added default values for instanced properties when using mesh instancing with particles
11 Months Ago
String meshes.
11 Months Ago
got test scene working properly
11 Months Ago
merge from ice_sculptures/sdf_sculpting
11 Months Ago
Remove displacement from hull pieces
11 Months Ago
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
11 Months Ago
Update: LimitedTurnNavAgent sets npc's position via helper functions - ScientistNPC2 overrides it to optionally map on to the detached navmesh if it's on a ghost ship - LimitedTurnNavAgent uses navmesh positions to calculate steering to waypoint in FaceTarget mode (think it was the original intent anyway) There's a bunch more code that needs to be converted just to be safe with strong waves Tests: spawned ghost ship away from craggy, enabled AI, and ran around to different areas - scientist caught up, were able to shoot me
11 Months Ago
Texture size opt.
11 Months Ago
exported latest viewmodel flashlight refresh anims
11 Months Ago
Mummymask repose
11 Months Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
11 Months Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
11 Months Ago
merge from deep_sea
11 Months Ago
Disable deep sea in the AutomatedTests scene
11 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
11 Months Ago
Fixed more copypaste merge issues
11 Months Ago
Holster updates for bows and boomerang
11 Months Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
11 Months Ago
tshirt repose
11 Months Ago
merge from boat_building
11 Months Ago
merge from new_bbs_volume_checks
11 Months Ago
11 Months Ago
Remove debug drawing
11 Months Ago
Setup bbs required volumes for all relevant boat pieces
11 Months Ago
Bow animation updates to fix bugs
11 Months Ago
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11 Months Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
11 Months Ago
codegen
11 Months Ago
merge from gui_sculpting
11 Months Ago
Triangulated obj mesh
11 Months Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
11 Months Ago
Burlap pants repose Male/Female + LODs
11 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
11 Months Ago
codegen
11 Months Ago
merge from ice_sculptures/gui_sculpting - bit broken still
11 Months Ago
sculpture item not hidden
11 Months Ago
Jackhammer animation updates
11 Months Ago
RPG7 - Weapon rack position fixes
11 Months Ago
Shorts repose/lods
11 Months Ago
Fixed censorship not working on female torso
11 Months Ago
Fix lighting on render scene
11 Months Ago
Merge from parent
11 Months Ago
Cassette recorder animation updates
11 Months Ago
updated minifridge box collider
11 Months Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
11 Months Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
11 Months Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
11 Months Ago
minifridge techtree unlocking
11 Months Ago
merge from diving_goggles_fix
11 Months Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding