106,630 Commits over 3,836 Days - 1.16cph!
- Always disable antialiasing when taking a screenshot with transparency, as it creates a halo otherwise
- Added super-resolution transparent screenshot support with new convar 'takehirestransparentscreenshot'
- Renamed takescreenshottransparent to taketransparentscreenshot
New convar for taking screenshots with transparent background - takescreenshottransparent
Merge Main -> Experimental
Fixed sharpen not disabling as it should
Cherry-pick
80074 and
80078.
- Fixed super-resolution screenshots using the original camera resolution, causing pixellated results.
- Automatically disable sharpening in super-resolution screenshots, as it creates dark outlines.
Automatically disable sharpening in super-resolution screenshots, as it creates dark outlines
Re-merge directory cleanups (backup)
Fixed super-resolution screenshots using the original camera resolution, causing pixellated results (broken in 62630)
Applied poster scene backup
The output division is now applied before min/max/buffer amounts are calculated, meaning the split amount is based on the maximum amount that can be moved and is then clamped by the max
Prevents Max filters incorrectly slowing down transfer rates
Apply screen settings after switching to safemode
Updated screenshot camera prefab with missing script
room_e LODs/COL and prefab
Merge from industrial (stacking improvements)
Merge from industrial/better_stacking2
Fix minicopter blocking building of walls & doors underneath by raiding building blocked volume by 0.3m
Merge from baseball_research_fix_2
Cherry pick
77501 to reapply
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vm eoka - bug fix for undesired arm gesture during some anims
determine ideal mount point based on equipped saddle type and occupancy
use mount menu instead of ride menu, but check new menu conditions.
Fixed separable subsurface scattering to work with any shader (not just core/skin) and larger scatter radius
Fixed deferred shadowing ignored in core shader set
Removed unused parameters, fixed randomized scaling bugs
Log warning instead of exception incase it kicks people off the server as they connect
Add "authradius {radius} [user]" & deauthradius (same arguments) commands to auth onto tcs & turrets in a radius
Refactor List<PlayerNameId> to HashSet<ulong>
Add "IAuthorizeEntity" interface and apply to TC & Turret
show equipped single/double saddle model