reporust_rebootcancel

159,060 Commits over 4,597 Days - 1.44cph!

9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
Only show block and deployable limits if enabled and above a threshold.
9 Months Ago
NRE fix for construction with no deployable component (building blocks)
9 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
9 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.
9 Months Ago
merge from main -> fix_manifest_errors
9 Months Ago
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at Disabled on all frame prefabs
9 Months Ago
merge from artist_pack_dlc
10 Months Ago
Phrase update
10 Months Ago
Kill boat during load if it saved when sinking
10 Months Ago
merge from naval_update
10 Months Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
10 Months Ago
Localized the boat building UI Disable tooltip when empty
10 Months Ago
fix ornate frame label placement
10 Months Ago
Bunch more wip/experiments
10 Months Ago
Paintable Reactive Target - Updated textures
10 Months Ago
merge from artist_pack_dlc
10 Months Ago
merge from naval_update
10 Months Ago
Fixed the microscopic ghost ship map markers
10 Months Ago
sulfur box append to adaptor allow collision group
10 Months Ago
ran manifest, icon manifest and localization
10 Months Ago
sulfur box prefab and item setup
10 Months Ago
sulfur box greybox
10 Months Ago
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
10 Months Ago
merge from naval_update
10 Months Ago
Fixed deep sea water height not initialized to SeaFloorDepth
10 Months Ago
Updated skins
10 Months Ago
spinner_wheel standard material test - no painting
10 Months Ago
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10 Months Ago
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10 Months Ago
Paintball Gun - added ammo box
10 Months Ago
merge from artist_pack_dlc
10 Months Ago
Paintable reactive target is now a redirect skin of the reactive target
10 Months Ago
Merge from parent
10 Months Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
10 Months Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
10 Months Ago
set paintable resolution on paintable window again
10 Months Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
10 Months Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
10 Months Ago
removed medium frames from craftable and set to hidden
10 Months Ago
pt_boat_turret_fixes -> main
10 Months Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
10 Months Ago
made medium frames hidden and uncraftable
10 Months Ago
Merge from parent
10 Months Ago
added storm hull creaks audio stings to the ghostships
10 Months Ago
Profile save
10 Months Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
10 Months Ago
window.paintable.skin icon
10 Months Ago
Paintable window is now a rediredt skin of the strengthened glass window