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154,396 Commits over 4,536 Days - 1.42cph!

10 Months Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)
10 Months Ago
Fallback to using the radiation reset zone as the bounds check for AIZ monuments if it's a rad monument Fixes arctic not resetting as it's reset bounds is way bigger than the monument and the resulting rad volume
10 Months Ago
Setup data structures to store more detailed packet information, this will be stored and handled locally rather than being sent off for analytics. Data will be stored in a big ass circular buffer that we can then sort through to do the analytics. These include: - Basic data we stored before (byte size, type, etc) - Associated entity with the packet - Optional full packet data - Timestamp
10 Months Ago
Merge from main
10 Months Ago
Started adding descriptions to all the existing tests, + some cleanup
10 Months Ago
CargoShip.UpdateMovement NRE fix
10 Months Ago
More NRE fixes - lods were swapping before seat ref was established
10 Months Ago
10 Months Ago
- Setup system to enable/disable leg animator on LOD - Setup on PT Boat Rear turrets so that the expensive leg animators will only be enabled when up close
10 Months Ago
Legs animator: - Re-eneable leg animator on pt boat walk around turrets - Allow foot gluing to work lower down under the foot position, this combats the higher waves Tested the static and regular ballista on a few terrain types. Responded fine to the changes.
10 Months Ago
Hat light improvements and optimizations.
10 Months Ago
Birthday cake candle flame always points up and reacts to movement. The game is good now.
11 Months Ago
Comments and cleanup
11 Months Ago
Fix parented static occlusion optimization not working when coming back into network range - moved setting dynamic / static occlusion after the parent is set instead of before - ensures static occlusion grabs the correct position from parent
11 Months Ago
Support custom colours for balloon particle pop FX
11 Months Ago
Paintball Gun - Viewmodel, ammo model, bake
11 Months Ago
balloon pack steam item and hooked up item definitions to unlock
11 Months Ago
turret_head_animations -> naval_update
11 Months Ago
Another compile fix
11 Months Ago
Fixed compile errors
11 Months Ago
removed anim events sfx from m4 shotgun idle anim
11 Months Ago
turret_head_animations -> naval_update
11 Months Ago
Stop the reload animations of a turret if you hop off
11 Months Ago
3p smg anims updated with corect spine position
11 Months Ago
Fix some issues with my one shot cancellation
11 Months Ago
Stop current player one shot if mounting or dismounting
11 Months Ago
Made front turret way smoother to look around with
11 Months Ago
3p boat steering tests - added Steering_Boat mountpose enum - added placeholder player sitting pose - added steering anim to player animator - set steering deployable to use pose, updated mount position
11 Months Ago
Rear turret eye adjustment to remove clipping
11 Months Ago
3p bolt rifle anims updated so finger does not clip through the gun
11 Months Ago
set up wind stings and general improvements on the ambience volumes and triggerers
11 Months Ago
naval_update -> turret_head_animations
11 Months Ago
Disable burst compile on InvalidateRaycastHits to fix nametag visibility bugs with terrain/water.
11 Months Ago
Added multi-line support for balloon text editing
11 Months Ago
moved some vertex processing into multi-threaded generation
11 Months Ago
fixed triangle -> vertices/indices processing, each edge holds a cache of indices (max of 4 that it can produce in any configuration) and vertices check this cache before adding their own - EdgeKey now just holds the interpolated vertex and an order-independent hash of the grid corners it is defined by - Lets us weld vertices within our own tolerance, roughly halves verts and allows smooth normals to be calculated properly (we lose hard edges a bit with this, but we can solve that procedurally later if we want)
11 Months Ago
export spas shotgun anims with correct spine position
11 Months Ago
IO line are switched to LOD dynamic when their IO ent is parented to something
11 Months Ago
More IO prefabs deployable on Large Vehicle layer
11 Months Ago
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11 Months Ago
set up birthday hat to be skinnable of candle hat
11 Months Ago
Created a bespoke anim set for m4 shotgun and applied the anims to m4 override controller
11 Months Ago
added gib material with emit disabled
11 Months Ago
Merge: from spectate_related_cmd_fixes - sleeping-/usersinrange commands now run from spectated player's position, if spectating Tests: used commands when spectating
11 Months Ago
Update: when running sleeping-/usersinrange, prefer to query from spectating target position Tests: used the commands while spectating
11 Months Ago
multi_drop_nre_fix -> main
11 Months Ago
merge from main
11 Months Ago
add printouts
11 Months Ago
added matrix lods, gibs, material adjusted and updated prefab
11 Months Ago
Medical syringe animation polish pass