128,711 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                Ice shader tessellation with phong and bezier smoothing options
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (keeping main changes to external wall prefabs)
                
                
                
                
             
         
        
            
            
            
                
                Don't show on default 5.56
                
                
                
                
             
         
        
            
            
            
                
                Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
                
                
                
                
             
         
        
            
            
            
                
                Merge from oxygen_qol_tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory
Fixed some rounding issues when using dive tanks after the last commit
                
                
                
                
             
         
        
            
            
            
                
                Increase depth required to start losing oxygen to 1 (fully submerged)
Changed the Oxygen display on the vitals bar to a round instead of a floor, this should be more accurate (and now shows that you have 4s when entering the water instead of 3s)
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from launcher reload bug
                
                
                
                
             
         
        
            
            
            
                
                Print reload time option now recommends a reload time based on a 0.34ms buffer
Updated both rocket launchers again
                
                
                
                
             
         
        
            
            
            
                
                Merge from modding_prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added new greybox scene containing all cube prefabs (for testing)
                
                
                
                
             
         
        
            
            
            
                
                Backlog of unsaved mapping/modding prefabs:
- More tiled cube prefabs; concrete, charcoal, gravel, ceiling, roof and plaster
- Cold and heat volume variants (low, med, high)
- Toxic/radiation water cube + cylinder prefabs
- Admin spawnable invisible 3x3 cube + wall
- Static fire prefabs (looping)
- Static xmas light string prefab
- Static spraycan decals
- Birthday cake prefabs
- Invisible static PressButton
                
                
                
                
             
         
        
        
        
            
            
            
                
                move clouds to branch off main
- clouds can cast approximate shadows on world
- add exposure/contrast parameters
- add dedicated configuration for coverage worley
- adjust atmospheric haze mie scattering
                
                
                
                
             
         
        
        
            
            
            
                
                - Got recent transactions displaying
- Fixed index
                
                
                
                
             
         
        
            
            
            
                
                main -> vendingmachine_transaction_history
                
                
                
                
             
         
        
            
            
            
                
                radiation_cube_support -> main
                
                
                
                
             
         
        
        
            
            
            
                
                - Code cleanup
- Minor bugfixes
- Reserialised sprinkler
                
                
                
                
             
         
        
        
            
            
            
                
                Cherrypick menu loading screen change
                
                
                
                
             
         
        
            
            
            
                
                Cherrypick code changes from queue_improvements onto new branch
                
                
                
                
             
         
        
        
            
            
            
                
                Fix compile error by adding missing namespace
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update: change indent_style to 4 spaces
Tests: regenerated projects and tabbed a couple times - it's spaces
                
                
                
                
             
         
        
            
            
            
                
                Update: PerfFwkManager can switch scenes
- Done via a basic command interpreter (same as ConsoleSystem, just supporting coroutines)
- renamed PerfFwk.IsReady to IsDone
Tests: ran the LoadProcTest - asserts validated the switch is done, but no proc gen happening yet
                
                
                
                
             
         
        
        
            
            
            
                
                Use spine3 twice in spinebone list (temp solution for spineIK errors)
                
                
                
                
             
         
        
            
            
            
                
                better gibs and saved better icon position
                
                
                
                
             
         
        
        
            
            
            
                
                Remove now uneeded sound defs.
                
                
                
                
             
         
        
        
            
            
            
                
                Refactor to remove duplication.
                
                
                
                
             
         
        
        
            
            
            
                
                Show building blocked message in upgrade menu.
                
                
                
                
             
         
        
            
            
            
                
                Give box collider support to trigger radiation:
- Ensured modding radiation cubes work
- Applied Cube Prefabs
                
                
                
                
             
         
        
            
            
            
                
                merge ice_sculpture -> main
                
                
                
                
             
         
        
            
            
            
                
                updated ice sculpture icon
- updated render scene as it needs custom tweaking to get an icon rendered
                
                
                
                
             
         
        
            
            
            
                
                Catapult projectiles cleanup
                
                
                
                
             
         
        
            
            
            
                
                Added new ballista bolt items
                
                
                
                
             
         
        
        
            
            
            
                
                ice sculpture pedestal gibs first pass
                
                
                
                
             
         
        
            
            
            
                
                re-baked construction guide mesh
                
                
                
                
             
         
        
            
            
            
                
                Layer exclusions when upgrading