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106,629 Commits over 3,836 Days - 1.16cph!

1 Year Ago
More pings
1 Year Ago
Loot icon
1 Year Ago
compile fix
1 Year Ago
merge from main
1 Year Ago
merge from devs_unlock_all_skins
1 Year Ago
Fix compile error
1 Year Ago
Only try and hitch when the last player has dismounted, not just any player.
1 Year Ago
Reworked the claim RPC to specify the purchase token we are using, and then check we have it. Transfer the saddle purchase item to the horse when claiming it, then mount it.
1 Year Ago
Added PurchaseOption definition. Horses can now have multiple purchase options, with menus and associated item tokens. Show dynamic purchase menu options based on held items. Setup options. Codegen.
1 Year Ago
merge from auth_menu_option_fix
1 Year Ago
merge from main
1 Year Ago
Fix memorystream pooling
1 Year Ago
Merge from main
1 Year Ago
Small refactor
1 Year Ago
Tidy up, improved editing
1 Year Ago
Store wipeid in json instead
1 Year Ago
Merge from sav_extra_json
1 Year Ago
Remove wipeid as an optional parameter
1 Year Ago
Add json string to .sav to store optional parameters
1 Year Ago
Compile fix
1 Year Ago
test save
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
room_k LODs/COL/prefab Scene2prefab
1 Year Ago
Fixed TCs showing "Open" as default option when in building priv but not authorized Prevent opening turret inventory until authed on turret
1 Year Ago
Improved hashing + seed calculation to avoid placement collisions
1 Year Ago
move BaseRidableAnimal stand collision check to a virtual function, override it for RidableHorse and check the relevant mount positions
1 Year Ago
Check and dismount any riders that are too heavy, not just the driver
1 Year Ago
dismount any riders if saddle is removed
1 Year Ago
Clear Flag_HasRider when mounted player count is 0, not when any player dismounts.
1 Year Ago
Added third mount point, use correct ones depending on saddle type.
1 Year Ago
Support for all LODs, trimming LOD buffer sizes to save memory.
1 Year Ago
merge from main
1 Year Ago
merge from AOTransparencyFix
1 Year Ago
merge from sam_site_anchoring
1 Year Ago
never show occupied menu. update mount flags and max capacity after item change.
1 Year Ago
menu test
1 Year Ago
client-side friendly version of HasSeatAvailable
1 Year Ago
Fix attempt for blurry screenshots when taking a screenshot from the console view. End the blur on the next frame instead of lerping it.
1 Year Ago
Merge AOTransparencyFix -> ScreenshotConsoleBlur
1 Year Ago
Fix normal screenshots coming out with transparency!
1 Year Ago
Can now remove pings (single tap of ping button)
1 Year Ago
HQ Candles prefab backup
1 Year Ago
Disable ambient occlusion when taking transparent screenshots, as Unity renders the AO as transparency
1 Year Ago
Shrink pings Don't update marker label every update Fixes
1 Year Ago
Minor fix - old method name being used
1 Year Ago
- New IAmmoContainer interface. - New ServerReload( IAmmoContainer ammoSource ) method in BaseProjectile allows server-side reloading that uses ammo. - PlayerInventory and ItemContainer implement IAmmoContainer. - Attack heli turret now uses ammo when reloading. - Attack heli turret entity ID now syncs to client. - Renamed FindItemsByItemName to FindItemByItemName (it only ever finds one item).
1 Year Ago
Applied IAuthorizeEntity to codelocks & fixed authradius command to work with codelocks
1 Year Ago
Made the type in two places
1 Year Ago
Default keybind (mouse3, temp) Alpha pings down to 0.2 while aiming
1 Year Ago
Manifest