reporust_rebootcancel

106,626 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Removed deferred decal script from an object that shouldn't have it
1 Year Ago
Fixed material mismatch on room prefabs
1 Year Ago
Fixing terrain sampling issues
1 Year Ago
merge from main
1 Year Ago
merge from gameplay_metrics
1 Year Ago
Remove redundant using statements causing compile errors
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
merge from main
1 Year Ago
Finished subsurface scattering support for standard shading model; added "Rust/Standard Subsurface" shaders
1 Year Ago
merge from gameplay_metrics
1 Year Ago
merge from sav_extra_json
1 Year Ago
merge from main
1 Year Ago
backup
1 Year Ago
ferry terminal S2P
1 Year Ago
ferry terminal dressing progress
1 Year Ago
drawbridge model vcol update material tweaks
1 Year Ago
ferry ramp flaps LODs/Colliders and prefab
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
manifest
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Merge from main
1 Year Ago
removed the old saddle from stables vendor and added the two new ones.
1 Year Ago
Disable rich text in a few places
1 Year Ago
Fixed server compile error cause by rust editor tools window
1 Year Ago
Fixed antialiasing settings not reverting when taking normal-res screenshots with transparency. Fixed settings bug with hi-res transparent screenshots.
1 Year Ago
Merge from more_map_markers
1 Year Ago
Added support for custom size for hi-res screenshots in builds. New convar is Screenshot.HiResScreenshotCustomWidth. Set to 0 (the default) to use default hi-res screenshot size, which is 4x your native resolution. Set to any other number to use that number (clamped between 128 and 16384).
1 Year Ago
Protocol++
1 Year Ago
Minor edit, show R instead of ellipsis
1 Year Ago
Minor fix
1 Year Ago
- Do gun aim code even with no gun loaded in. Keeps the UI animating. - Fixed out-of-ammo state showing as 'reloading'. - Only attempt reload when we have ammo available. - Fixed BaseProjectile.Clip Reload method always returning false, even when it succeeds. - Improved ammo state UI text.
1 Year Ago
Parent merge
1 Year Ago
UI box moves with turret angle
1 Year Ago
Better marker edit styling
1 Year Ago
Merge from more_map_markers
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Added zoom indicator to gunner UI
1 Year Ago
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1 Year Ago
room_c LOD/COL/prefab Fixed mesh collider import settings on a bunch of objects Scene2prefab
1 Year Ago
CodeGen
1 Year Ago
Display ammo counts in the gunner UI
1 Year Ago
Merge from main
1 Year Ago
Show which item IDs were duplicated when duplicate item IDs are found
1 Year Ago
Fix icon rendering silently ignoring exceptions
1 Year Ago
Single tapping ping button will now automatically create an appropriate ping when looking at various entities
1 Year Ago
More pings
1 Year Ago
Loot icon
1 Year Ago
compile fix