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106,688 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Cherry picked 78206
1 Year Ago
Fixed infinite camera update hook components being added!
1 Year Ago
Fixed camera centering on non-centered assets
1 Year Ago
SkinViewer scene edits
1 Year Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
1 Year Ago
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
1 Year Ago
Baseline starting shaders and hlsl support for world-space AO
1 Year Ago
Added craggy RT test scene
1 Year Ago
Add a mission ofjective type to have X of an item in your inventory, obtained in any way
1 Year Ago
added d3d12, made primary
1 Year Ago
Add mission objective type for crafting specific item(s)
1 Year Ago
Added some debug info
1 Year Ago
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1 Year Ago
mannequin models and textures #4
1 Year Ago
mannequin models and textures #3
1 Year Ago
mannequin models and textures #2
1 Year Ago
mannequin models and textures #1
1 Year Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
1 Year Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
1 Year Ago
Make the female version a prefab variant, better model placement
1 Year Ago
Added a female version (separate prefab/deployable)
1 Year Ago
Minimal init for skin viewer, fixed disconnection issue
1 Year Ago
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now) Added a Mannequin skin set config to allow for new materials
1 Year Ago
Skin viewer finds the model's true centre and rotation pivots it around that point.
1 Year Ago
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
1 Year Ago
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.
1 Year Ago
Testing out a player deployed clothing mannequin Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing Also supports showing skins on items
1 Year Ago
Neutral setup for guncam UI
1 Year Ago
Super minor bounce & screen brightness tweak.
1 Year Ago
Remaining widgets for AH gunner's screen
1 Year Ago
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1 Year Ago
Add a mission objective script which requires the player to press a button
1 Year Ago
Dressing progress
1 Year Ago
Wooden desk progress
1 Year Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
1 Year Ago
Framed poster prefabs
1 Year Ago
Warhead greybox
1 Year Ago
Backup
1 Year Ago
Guncam progress & related files.
1 Year Ago
UI progress
1 Year Ago
Removed a few large but unused shaders from always included list
1 Year Ago
Scene/UI progress & related files
1 Year Ago
Merge from main
1 Year Ago
Changing the default pool prewarm count to 1 of each instead of 10 of each (some frequently used prefab types still prewarm with 100)
1 Year Ago
Missing file
1 Year Ago
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1 Year Ago
Roboto mono TMP asset
1 Year Ago
Update HUD to show failed objectives Automatically mark missions dirty when completing or failing an objective
1 Year Ago
compound S2P
1 Year Ago
compound level