reporust_rebootcancel

138,514 Commits over 4,505 Days - 1.28cph!

12 Months Ago
merge from fix_metalplate_icon --> main
12 Months Ago
Enable read/write for metal plate torso model
12 Months Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
12 Months Ago
replaced wallpaper tool icon wot i accidently overwrote whoops
12 Months Ago
merge from main
12 Months Ago
merge nvg_fix to main
12 Months Ago
Fix other people's night vision goggles glowing even if they're disabled.
12 Months Ago
Updated spotlight assets
12 Months Ago
team_bag_label_fixes -> main
12 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
merge from main
12 Months Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
12 Months Ago
merge from respawn_wet_proposed_fix --> main
12 Months Ago
merge from decor_lighting_dlc/storepage
12 Months Ago
Hexagon tiles - Updated textures
12 Months Ago
merge glass_fix_resourcerefs to main
12 Months Ago
Addded mannequin to the store decor category
12 Months Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
12 Months Ago
set up wallpapers for exhibit decor dlc - still need to do icons
12 Months Ago
Beanbag seat - Updated icons with new textures
12 Months Ago
m249 - updated weapon audio timings
12 Months Ago
Update related monument prefabs
12 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
12 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
12 Months Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
12 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
12 Months Ago
Block spray can reskinning of ceilinglight
12 Months Ago
Wallpaper - tweaked carpet, added hexagon tiles
12 Months Ago
Fixed store takeover editor following the localization changes
12 Months Ago
updated timing of world sks reload weapon anim
12 Months Ago
PT Boat Updates
12 Months Ago
Merge from deep_sea
12 Months Ago
- Move recast code to the rust native project - Rust native local DLL build to test
12 Months Ago
split collider data SO out into its own file
12 Months Ago
better default params and fixed it not actually using the target MeshFilter it's given
12 Months Ago
More set dressing floating walkways and docks WIP
12 Months Ago
adjust shore epsilon for terrain-water check
12 Months Ago
Skin list update
12 Months Ago
12 Months Ago
Skin asset name
12 Months Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
12 Months Ago
Remove non threadsafe timeWarning from multithreaded part
12 Months Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
12 Months Ago
merge from main
12 Months Ago
merge from decor_lighting_dlc
12 Months Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
12 Months Ago
Media assets, store page
12 Months Ago
positioned lock empty in wall cabinet
12 Months Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)