reporust_rebootcancel

133,159 Commits over 4,293 Days - 1.29cph!

12 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
12 Months Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
12 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
12 Months Ago
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12 Months Ago
Trumpet tree custom colliders Trumpet tree billboard setup
12 Months Ago
added tactical gloves to v4 loadout
12 Months Ago
Female metal plate, backpack v4
12 Months Ago
merge from main
12 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
12 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
12 Months Ago
Missing files
12 Months Ago
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12 Months Ago
Female Roadsign armour v4
12 Months Ago
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12 Months Ago
Constructable info panel tweaks, localization and tooltip
12 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
12 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
12 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
12 Months Ago
armour plating metal armour world model + LODs Materials and textures
12 Months Ago
merged from hackweek/meat - starting to set up new meat models
12 Months Ago
Merge from fixFsmErrorLogs
12 Months Ago
missing .mat
12 Months Ago
missing texture
12 Months Ago
honeynuclei world model LODS materials and textures
12 Months Ago
Fix compile error
12 Months Ago
added ddraw.clear command
12 Months Ago
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12 Months Ago
- Changed honey jar sounds - Nuclei item cleanup
12 Months Ago
New honey jar icon
12 Months Ago
Missing files
12 Months Ago
female pants tweaks
12 Months Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
12 Months Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
12 Months Ago
medieval large wood box steam item setup, rebuilt manifest and skins asset, now works correctly with spray can and hammer tool - still needs a qa pass on steam item
12 Months Ago
primitive -> main
12 Months Ago
Allow doors to bypass road checks (only affects the siege tower)
12 Months Ago
Merge from fixFsmErrorLogs
12 Months Ago
primitive -> main
12 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
12 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
12 Months Ago
Added nuclei prefab Moved beehive natural path
12 Months Ago
Update 1st Pass Pie Animations
12 Months Ago
Improved plant pot deployment rules
12 Months Ago
Catapult explosive and incendiary sounds
12 Months Ago
merge from main