reporust_rebootcancel

142,775 Commits over 4,413 Days - 1.35cph!

12 Months Ago
main -> new_menu
12 Months Ago
Ensure canvas groups aren't interactable when window is closed Fixed description text overflowing box
12 Months Ago
Scroll fade on description box
12 Months Ago
Header image and description properly parsed by header modal Description scroll box Padding and cleanup Increased server information box
12 Months Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
12 Months Ago
udpated potato crate to use relief mapping
12 Months Ago
ammo and food updates
12 Months Ago
phrases
12 Months Ago
Merge from naval update
12 Months Ago
Merge from main to naval update
12 Months Ago
Submitting work to update branch
12 Months Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
12 Months Ago
merge from loot_spawns
12 Months Ago
Removed stray silencer loot spawns
12 Months Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
12 Months Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
12 Months Ago
Merge from main
12 Months Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
12 Months Ago
Christmas light bulb spawning fixes
12 Months Ago
First pass chandelier, using ceiling light model but has player configurable length
12 Months Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
12 Months Ago
Cherrypick 122713, I have no clue how this disappeared
12 Months Ago
String light fixes, manifest
12 Months Ago
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12 Months Ago
Restored hanging bulbs string light
12 Months Ago
Fixed some line generation issue
12 Months Ago
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12 Months Ago
Removing a point refunds the consummed length
12 Months Ago
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12 Months Ago
Revert UI.Options.Keybind.prefab, wasnt meant to be changed
12 Months Ago
Compile fixes
12 Months Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
12 Months Ago
update iconrender_improvements/batch
12 Months Ago
merge from main -> iconrender_improvements
12 Months Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
12 Months Ago
Fixed incorrect button prefab sizing
12 Months Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
12 Months Ago
Merge from steam_item_store_images
12 Months Ago
Continuing on blocking in materials on floating walkways
12 Months Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
12 Months Ago
Abyss Containers - Updated model, LODs and some prefab setup
12 Months Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
12 Months Ago
Untested support for adding Steam item store images
12 Months Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
12 Months Ago
merge from roofbeams
12 Months Ago
Merge from fix_protobuf_length_prefix
12 Months Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
12 Months Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
12 Months Ago
cache the terrain map preprocessing