reporust_rebootcancel

140,113 Commits over 4,505 Days - 1.30cph!

12 Months Ago
merge from main
12 Months Ago
merge from ui_animators_optims
12 Months Ago
Death screen toggles its animators when not visible
12 Months Ago
anim event updates
12 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
12 Months Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
12 Months Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
12 Months Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
12 Months Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
12 Months Ago
emissive tweaks to dia de los muertos
12 Months Ago
Doorway, low barrier, low cannon wall, low wall collider changes
12 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
12 Months Ago
merge cannon_code to naval_update
12 Months Ago
Hull_square collider size changes
12 Months Ago
merge from naval_update
12 Months Ago
Clean up logging and include empty defaults in the cfg
12 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
12 Months Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
12 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
12 Months Ago
cannon size changes
12 Months Ago
merge new cannonball model into cannon_code
12 Months Ago
Fix cannon ammo staying active after firing
12 Months Ago
merge from fix_occupied_menu_option -> main
12 Months Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
12 Months Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
12 Months Ago
cannon ball
12 Months Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
12 Months Ago
merge from naval_update
12 Months Ago
Player update content for selection of items and DB fix
12 Months Ago
merge from main
12 Months Ago
Disable workshop voting buttons when creating a skin
12 Months Ago
merge from fix_client_server_fields -> main
12 Months Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
12 Months Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
12 Months Ago
Compile fixes
12 Months Ago
Merge from naval_update
12 Months Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
12 Months Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
12 Months Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
12 Months Ago
Misc block fixes
12 Months Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
12 Months Ago
Missing plank item changes from earlier
12 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
12 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
12 Months Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
12 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
12 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
12 Months Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes