reporust_rebootcancel

140,479 Commits over 4,536 Days - 1.29cph!

12 Months Ago
merge from naval_update
12 Months Ago
merge from main
12 Months Ago
ResetStaticFields on LightLOD
12 Months Ago
RPG High Velocity Ammo - Added models textures and materials
12 Months Ago
more floating walkways work on set dressing refining floating_city_2 layout
12 Months Ago
Merge from main
12 Months Ago
Much better near and far distances when dealing with the boat coordinator Debugging
12 Months Ago
Connected both water catchers to the water barrel in the farm barge
12 Months Ago
more floating walkways work on set dressing
12 Months Ago
remplaced mesh colliders with primitive
12 Months Ago
Clean: replace a path with a named constant Tests: editor compiles
12 Months Ago
Clean: remove dead UI_Store::overlayPages variable Tests: editor compiles
12 Months Ago
Updating texture bundles to enable texture streaming on all skins
12 Months Ago
Merge from parent
12 Months Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
12 Months Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
12 Months Ago
Fixed mess table static prefab not being mountable
12 Months Ago
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
12 Months Ago
Update: don't open first tab during UI_Store warmup Helps avoid early bundle loads Tests: interacted with the store in editor
12 Months Ago
Bugfix: fix NRE when clicking packs on DLC screen - DLC screen now uses path proxies for prefabs - also fixed database backend not tracking release refcount properly (funny I made this mistake twice >.>) The overlay prefabs are assigned to ui/store.bundle, which when unloaded breaks the stored reference. Tests: in editor navigated to dlc page and tried clicking on all tiles - all opened as pages
12 Months Ago
Merge from boat_building
12 Months Ago
Fix cannons using the wrong dismount points when on a boat
12 Months Ago
merge to naval_update
12 Months Ago
fixed BP fragment clipping inside desk at air field s2p
12 Months Ago
sewer banch BP clipping fix
12 Months Ago
sewer branch BP single pickup fix s2p
12 Months Ago
fixed excavator coal_pile out of terrain on certain seeds
12 Months Ago
Reduce cannon ball damage
12 Months Ago
merge from halloween2025
12 Months Ago
Fix missing boat building station deployment mesh
12 Months Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
12 Months Ago
Update: activate path proxies for UI - fix a bug with UI_SteamInventory using released textures This CL breaks prefab and texture dependencies. Going to validate standalone next Tests: using bundle backend, interacted with store in editor
12 Months Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
12 Months Ago
fixed erroneously committed files
12 Months Ago
merge from main
12 Months Ago
boat building station collision mesh + prefab update
12 Months Ago
adjusted rpg incendiary ammo model rotation
12 Months Ago
replacing outboard motor hierarchy scaling with mesh import scaling
12 Months Ago
merge from naval_update
12 Months Ago
RPG7 - updated blockout mesh
12 Months Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
12 Months Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
12 Months Ago
exported small engine anims
12 Months Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)
12 Months Ago
merge from Charity_plushies
12 Months Ago
plushie volumes
12 Months Ago
gameplay pass
12 Months Ago
Merge from parent
12 Months Ago
Merge from cannon_improvements
12 Months Ago
Merge from parent