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157,382 Commits over 4,566 Days - 1.44cph!

11 Months Ago
Enabled AllowKinematicDrift for PlayerBoat
11 Months Ago
more splat work ferry terminal
11 Months Ago
Merge from netting_placement_rework
11 Months Ago
Merge from main
11 Months Ago
Merge from parent
11 Months Ago
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11 Months Ago
more splat on the right of ferry terminal
11 Months Ago
Boat planner can go into tc tool slots
11 Months Ago
naval_update -> main
11 Months Ago
glass surface types for airfield hangars
11 Months Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
11 Months Ago
deleted stray foundation piece water_well_b
11 Months Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
11 Months Ago
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11 Months Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
11 Months Ago
merge from fix_boat_teleport_checks -> naval_update
11 Months Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
11 Months Ago
Set tropical terrain material decal layers 0 & 1
11 Months Ago
Merge from tropical_shore
11 Months Ago
Adjust shore and underwater values
11 Months Ago
Merge from naval_update
11 Months Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
11 Months Ago
Fixed mainland fog of war being cleared when deep sea closes
11 Months Ago
Merge from parent
11 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
11 Months Ago
reduce cannon fire mech sound volume slightly
11 Months Ago
assign UI handling sounds to boat deployables
11 Months Ago
Null check in TerrainPath:FindClosest
11 Months Ago
RHIB storage sounds
11 Months Ago
Add PT Boats to deep sea vehicle whitelist
11 Months Ago
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11 Months Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
11 Months Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
11 Months Ago
space lr300 sounds
11 Months Ago
Fix tropical1 terrain size, and add earlier assert
11 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
11 Months Ago
RC (not s2p'd)
11 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
11 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
11 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
11 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
11 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
11 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
11 Months Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
11 Months Ago
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11 Months Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
11 Months Ago
Boat prefabs
11 Months Ago
Docks
11 Months Ago
Merge from naval_update
11 Months Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues