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141,681 Commits over 4,383 Days - 1.35cph!

12 Months Ago
merge from wellipets_hat_sfx
12 Months Ago
Add demolish section inspector header
12 Months Ago
merge from Fireplace_MissingSFX
12 Months Ago
merge from Tempteas_fix
12 Months Ago
merge from jungle_ruins_c terrain fix
12 Months Ago
merge from underwater_labs_volumes_fix
12 Months Ago
merge from blue_industrial_light
12 Months Ago
merge from Cocoknight_gloves_update
12 Months Ago
Don't show demolish radial options if the decay entity doesn't support demolishing
12 Months Ago
harvesting tea icons
12 Months Ago
Crafting tea icons
12 Months Ago
merge from main
12 Months Ago
Merge from foliage_instancing
12 Months Ago
Clear placement list on destroy
12 Months Ago
Handle when no foliage placements are created
12 Months Ago
put mie scattering in remaining far field
12 Months Ago
Tooltip images
12 Months Ago
Ensure build looks in the correct path
12 Months Ago
Settings tooltip setup
12 Months Ago
Call patch assembly anytime scripts reload
12 Months Ago
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
12 Months Ago
fog light color includes ray color
12 Months Ago
12 Months Ago
12 Months Ago
Renamed UISettings class
12 Months Ago
Gameplay settings
12 Months Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
12 Months Ago
Settings menu dropdown, cleaned up styles
12 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
12 Months Ago
Decay menu options
12 Months Ago
further adjustment
12 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
12 Months Ago
Codelock leak tightness improvements.
12 Months Ago
12 Months Ago
Electric furnace tweaks.
12 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
12 Months Ago
Settings scrollbar Toggle tweaks
12 Months Ago
IO bugfixes batch 1
12 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
12 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
12 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
12 Months Ago
Removing extra default material from coco torso fbx
12 Months Ago
Jungle biome distribution teaks & fixes
12 Months Ago
Settings menu progress
12 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
12 Months Ago
Cocoknight setup
12 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
12 Months Ago
Cocoknight update
12 Months Ago
Cocoknight update