reporust_rebootcancel

156,829 Commits over 4,566 Days - 1.43cph!

11 Months Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
11 Months Ago
Fix workshop skins not loading when Indirect Instancing is enabled
11 Months Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
11 Months Ago
Fixed mount animation playing when swapping weapons while mounted
11 Months Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
11 Months Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
11 Months Ago
Fix mounted weapon show/hide NRE
11 Months Ago
Merge from parent
11 Months Ago
Fix CullingVolume LodGroup warning
11 Months Ago
Set AI turret max shoot distance from 200 -> 75 meters
11 Months Ago
Bring back turret aim lerping
11 Months Ago
More value tuning
11 Months Ago
Match LOD settings on new scientist outfit
11 Months Ago
merge from naval_update
11 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
11 Months Ago
merge from ah_trajectory_mismatch_fix
11 Months Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
11 Months Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
11 Months Ago
GPU crash fix, NaN check in cloud raymarch
11 Months Ago
Merge from boat_building
11 Months Ago
And include the player animation controller, that's kinda important
11 Months Ago
Merge from boat_steering
11 Months Ago
floor & floor.triangle snap directions
11 Months Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
11 Months Ago
Add validation between lighting the fuse and firing the cannon.
11 Months Ago
merge from islands to naval
11 Months Ago
Merge from parent
11 Months Ago
Merge from parent
11 Months Ago
Re-enable dynamic occlusion pausing by default again
11 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
11 Months Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
11 Months Ago
merge from icon_renderer_path -> main
11 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
11 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
11 Months Ago
update manifest
11 Months Ago
added space station building skin back in to skins asset
11 Months Ago
merge from space_station_building_skin - restored sitem
11 Months Ago
merge from main
11 Months Ago
restored space station building skin sitem
11 Months Ago
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11 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
11 Months Ago
merge from birthday2025 -> main
11 Months Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
11 Months Ago
Ejection WIP.
11 Months Ago
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50 cal attack
11 Months Ago
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11 Months Ago
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