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158,258 Commits over 4,566 Days - 1.44cph!

11 Months Ago
Make terrain height and shore vector methods readonly to indicate that they're pure.
11 Months Ago
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
11 Months Ago
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
11 Months Ago
exported latest paintball gun rig and anims
11 Months Ago
Paintball Gun - prefab fixes, icon
11 Months Ago
Profiling PlayerBoatSounds
11 Months Ago
notifications_indicator_fix_2 -> main
11 Months Ago
Formatting
11 Months Ago
Fix standard notifications not being included properly
11 Months Ago
moved ice block to Deployed layer
11 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
11 Months Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
11 Months Ago
removed old movement/bullet blocker setup and other cleanup
11 Months Ago
Ensure indicator pops up in every circumstance (at least with bans)
11 Months Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
11 Months Ago
stopped some unecessary cube marching enqueues when placed
11 Months Ago
boat_planner_icon_fix -> main
11 Months Ago
Fix the 'boat planner' icon having green shadows
11 Months Ago
Added space station building skin video
11 Months Ago
main -> notifications_indicator_fix_2
11 Months Ago
Cherrypick 139564
11 Months Ago
snapping_corner_nre_fix -> main
11 Months Ago
merge from main
11 Months Ago
merge from censoring
11 Months Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
11 Months Ago
Fix deployable snapping corner hit NRE
11 Months Ago
Reduced ocean scale when the deep sea is about to wipe
11 Months Ago
fixed wrong physics mesh assignment and server compile errors
11 Months Ago
Mannequin and MInigunammoBackpack repose
11 Months Ago
merge from naval_update
11 Months Ago
merge from main
11 Months Ago
merge from settings_fixes
11 Months Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
11 Months Ago
Fixed graphics preset custom editor errors after the localisation changes
11 Months Ago
Fixed missing graphics preset in the settings menu
11 Months Ago
Twitch rivals flag reposed
11 Months Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
11 Months Ago
Merge: from main
11 Months Ago
Merge from naval_update
11 Months Ago
Merge from naval_missions
11 Months Ago
Re packing prefab for m92 rig
11 Months Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
11 Months Ago
Updating m92 prefab with new rig
11 Months Ago
Merge from editor_shader
11 Months Ago
Also allow concrete, sandbags and stone barricade in the deep sea
11 Months Ago
merge from naval_update
11 Months Ago
Fix GetUnmountedWaterFactor NRE
11 Months Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
11 Months Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
11 Months Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.