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156,579 Commits over 4,566 Days - 1.43cph!

11 Months Ago
Regenerate tropical 2 chunked terrain mesh
11 Months Ago
Regenerate tropical1 terrain mesh chunks and prefab
11 Months Ago
kinda working
11 Months Ago
11 Months Ago
minor balloon pop sound tweaks fix latex single balloon playing pop fx twice
11 Months Ago
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11 Months Ago
merge from main/naval_update
11 Months Ago
Post merge fixes
11 Months Ago
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11 Months Ago
steering wheel increased texture resolution and shading fix on some wood handles
11 Months Ago
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11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Fixed deep sea exit portal always spawning south Some refactoring
11 Months Ago
add text colour scaling depending on time of day, added CanvasLOD
11 Months Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
11 Months Ago
merge from birthday2025 fixed lod issue
11 Months Ago
merge from main/naval_update
11 Months Ago
Fixed z flickering in casino barge
11 Months Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
11 Months Ago
Merge from naval_update
11 Months Ago
Fix compile error
11 Months Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
11 Months Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
11 Months Ago
merge from main/naval_update
11 Months Ago
merge from naval_update
11 Months Ago
Fixed MapView NRE when disconnecting with the map open
11 Months Ago
merge from birthday2025
11 Months Ago
removed duplicate lodgroups from balloons
11 Months Ago
merge from birthday2025
11 Months Ago
enabled RW on balloon gibs
11 Months Ago
set mixedclump as hidden, uncraftable
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
11 Months Ago
moved easel to deployables folder, set up very wip deployable
11 Months Ago
merge from fix_health_info_popup -> main
11 Months Ago
compiler fix
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
11 Months Ago
merge from fix_health_info_popup -> main
11 Months Ago
switch from syncvar to RPC, just makes it simpler in this case