reporust_rebootcancel

153,450 Commits over 4,536 Days - 1.41cph!

11 Months Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
11 Months Ago
Merge from small_ramp
11 Months Ago
Only allow interaction when looking at the base of the bridge
11 Months Ago
Merge from naval_update
11 Months Ago
Fixes
11 Months Ago
Last island.
11 Months Ago
merge from Halloween_25_Update/PH/storepage
11 Months Ago
Updated krieg backpack store media
11 Months Ago
Merge from main
11 Months Ago
Added support for steam DLCs in the store featured tab When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
11 Months Ago
Make fold out colliders convex, general prefab setup
11 Months Ago
Fixed button text that broke after merge
11 Months Ago
Setup 3rd person reload effects on turrets
11 Months Ago
Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
11 Months Ago
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11 Months Ago
Merge from parent
11 Months Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
11 Months Ago
Fixed rock clipping into sewer tunnel in water treatment plant. S2P
11 Months Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
11 Months Ago
Merge from Project_Hammer
11 Months Ago
Merge from slots_optimize
11 Months Ago
Fixed caboose slot machine
11 Months Ago
Add max texture resolution information for skinnables in the workshop scene
11 Months Ago
Merge from main
11 Months Ago
Merge from boat_building
11 Months Ago
Merge from auth2
11 Months Ago
Merge from naval_update
11 Months Ago
Compile fixes
11 Months Ago
Only show steering wheel health bar in edit mode
11 Months Ago
Rework steering wheel priv linking to fix save issue
11 Months Ago
squeeze bent normals into skin shader g-buffer
11 Months Ago
Update: UsePlayerTasks - lifting skipping logic out of OcclusionLineOfSight to caller - left a couple more TODOs as I found a weirdness in the original code Only thing left in OcclusionLineOfSight is grid-cell caching and deduplication. Tests: none, discovered unit tests are broken since I upgraded occlusion cache version a month ago. Will fix and test later
11 Months Ago
Topologies
11 Months Ago
Final splatting/sculpts.
11 Months Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
11 Months Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
11 Months Ago
merge from misc_fixes
11 Months Ago
added indicators for ammo types: slug, smoke, buckshot
11 Months Ago
Fix muzzle fire appearing at the wrong place
11 Months Ago
Re-apply CodeGen
11 Months Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
11 Months Ago
Swap to the rigged versions of the 50 cals
11 Months Ago
Reset some CodeGen to their state on /main
11 Months Ago
merge from fix_deep_sea_network_layer -> naval_update
11 Months Ago
CodeGen
11 Months Ago
Fixed front turret only reloading the left 50 cal
11 Months Ago
Rebase on /main
11 Months Ago
Fix SV_ReloadStart error on rear turret
11 Months Ago
Another manifest Finally working with some clean prefabs
11 Months Ago
bug fixes, cleaned up scene folders