reporust_rebootcancel

140,073 Commits over 4,505 Days - 1.30cph!

12 Months Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
12 Months Ago
Misc block fixes
12 Months Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
12 Months Ago
Missing plank item changes from earlier
12 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
12 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
12 Months Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
12 Months Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
12 Months Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
12 Months Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
12 Months Ago
Rebase on /main
12 Months Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
12 Months Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
12 Months Ago
merge from deployable_cannon
12 Months Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
12 Months Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
12 Months Ago
Anchor icon
12 Months Ago
network++
12 Months Ago
meta_shift/loot -> /main
12 Months Ago
Fix NRE when shooting ballistas and canons
12 Months Ago
fixed missing blueprint fragment world model outlines
12 Months Ago
Toggle all the cart button animators when the store is not visible
12 Months Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
12 Months Ago
Advanced BP fragment typo fix
12 Months Ago
meta_shift/loot -> main
12 Months Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
12 Months Ago
Sails and anchors can not be raised or lowered during boat building.
12 Months Ago
created 3p chainsaw idle breathing anim and applied to its override controller
12 Months Ago
4k sail textures
12 Months Ago
Added debug.printanimators to print the status of all the animators in the scene
12 Months Ago
merge from naval_update
12 Months Ago
Use timers for anchor/sail
12 Months Ago
Manifest
12 Months Ago
Merge from parent
12 Months Ago
broom flag for sail
12 Months Ago
Merge from main
12 Months Ago
/meta_shift/loot -> main
12 Months Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
12 Months Ago
meta_shift -> main
12 Months Ago
radtown puzzle wire update s2p
12 Months Ago
updated dome puzzle wires
12 Months Ago
ferry terminal s2p
12 Months Ago
merge from store_atlases
12 Months Ago
Fixed arctic and floor wallpaper pack brandings alpha
12 Months Ago
ferry terminal puzzle wire update
12 Months Ago
merge from main
12 Months Ago
fixed arctic research base bp fragment spawner
12 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
12 Months Ago
Actually fill the RHIB with scientists when you attach
12 Months Ago
Use Path.Join and log the path after cfg creation