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145,410 Commits over 4,444 Days - 1.36cph!

11 Months Ago
Bugfix: DemoBuildingViewer - fix building block skin spawning in the wrong location Discovered that there's a new bug with duplicating skins on succesful scene opens Tests: spawned the largest base from staging
11 Months Ago
Add Ians new rotation script, update automated render script
11 Months Ago
Add new scientists to large oilrig, setup their zones, add debug draw for zone appartenance, create custom editor to edit zones instead of manually entering extents
11 Months Ago
remove twitch drops and weekly skin old files
11 Months Ago
clarified water trace setup
11 Months Ago
Added toolbar extender
11 Months Ago
Gather trace commands in a job, requires copying some data into a native container first but it's still twice as fast overall Test: projectile tests all still passing
11 Months Ago
snapping_improvements_3 -> main
11 Months Ago
General snapping changes to computer station and rivals desk
11 Months Ago
Medical syringe animation update - inject self
11 Months Ago
Bugfix: BaseRaidBench - ensure weapons fire right projectiles - Also reset cooldowns between runs Tests: ran the scene
11 Months Ago
Remove new snapping from large planter
11 Months Ago
Merge from main
11 Months Ago
Fix facing direction, when calculating snapping rotation. This ensures the object will nearly always point towards the player to start with (still adjustable with R)
11 Months Ago
Fixed skin viewer not resetting loaded skin before applying another one
11 Months Ago
Small cleanups left over from a failed experiment
11 Months Ago
Strip "This skin glows in the dark" from the item descriptions, we have the glow tag now
11 Months Ago
patrol_heli_crash_fix -> main
11 Months Ago
main -> patrol_heli_crash_fixes
11 Months Ago
Update: BaseRaidBench - add support for multiple run configurations - Also remote players now have id in their game object names for easier debug - Fixed a bug with accumulating frame counter (:ops: #2) - Updated subtitle display to see what's running There's a burst-related NRE that gets picked up, but it's not directly related to benchmark. Tests: ran the scene
11 Months Ago
main -> snapping_improvments_3
11 Months Ago
Fixed missing scripts on loading screen prefab
11 Months Ago
- Added the Rust Render Pipeline package to start testing it within the main project. - Updated PostProcessEffectSettings child classes to use the correct types within the correct namespaces, as adding the core render pipeline package introduces duplicate types within the UnityEngine.Rendering namespace.
11 Months Ago
Missing tag on pressed calls
11 Months Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
11 Months Ago
merge from main
11 Months Ago
Rug variants for floating cities
11 Months Ago
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11 Months Ago
merge from nametag_clipping_fix
11 Months Ago
Move useJobs into client code
11 Months Ago
rpg viewmodel anims updated
11 Months Ago
merge from centralized_mutes
11 Months Ago
merge from spraycan_infiniteammo
11 Months Ago
merge from no_build_zone_height_visual
11 Months Ago
merge from reenable_scrappy_damagefx
11 Months Ago
merge from autosave_paintings
11 Months Ago
merge from nametag_clipping_fix
11 Months Ago
Resolve merge UI conflict
11 Months Ago
fix server compile
11 Months Ago
Merge from parent (with UI conflict)
11 Months Ago
UI prefab update before fixing merge conflicts
11 Months Ago
fixed legacy gate missing damage volume
11 Months Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
11 Months Ago
Merge from main
11 Months Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
11 Months Ago
Merge from viewmodel_workshop_fix
11 Months Ago
Fixed guitar rendering twice in workshop skin uploader
11 Months Ago
Merge from main
11 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
11 Months Ago
Adjust shadow fade transition