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140,133 Commits over 4,536 Days - 1.29cph!

12 Months Ago
Driver no longer has a gun out
12 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
12 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
12 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread
12 Months Ago
merge from main -> optimize_windows_console
12 Months Ago
Fifth attempt at avoidance logic
12 Months Ago
Fix broken bounds on the rhib storage drybox
12 Months Ago
Remove mounting debug code
12 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
12 Months Ago
Merge from parent
12 Months Ago
Cherry pick boatai ddraw compile fixes
12 Months Ago
BoatAI ddraw compile fixes
12 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
12 Months Ago
Remove VehicleWorld colliders from hull pieces
12 Months Ago
merge from meta_shit/loot
12 Months Ago
Sculpts & clifffs. Backup.
12 Months Ago
Fixed small spike trap desc typo
12 Months Ago
Fixed clipping fuse at ferry terminal s2p
12 Months Ago
merge from ui_animators_optims
12 Months Ago
Compile fix
12 Months Ago
merge from main
12 Months Ago
merge from ui_animators_optims
12 Months Ago
Death screen toggles its animators when not visible
12 Months Ago
anim event updates
12 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
12 Months Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
12 Months Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
12 Months Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
12 Months Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
12 Months Ago
emissive tweaks to dia de los muertos
12 Months Ago
Doorway, low barrier, low cannon wall, low wall collider changes
12 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
12 Months Ago
merge cannon_code to naval_update
12 Months Ago
Hull_square collider size changes
12 Months Ago
merge from naval_update
12 Months Ago
Clean up logging and include empty defaults in the cfg
12 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
12 Months Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
12 Months Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
12 Months Ago
cannon size changes
12 Months Ago
merge new cannonball model into cannon_code
12 Months Ago
Fix cannon ammo staying active after firing
12 Months Ago
merge from fix_occupied_menu_option -> main
12 Months Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
12 Months Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
12 Months Ago
cannon ball
12 Months Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
12 Months Ago
merge from naval_update