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106,690 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Merge from main
1 Year Ago
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
1 Year Ago
Added TransparentWithDetail shader to the always included shader list (attempt to fix black/magenta vehicle glass in builds).
1 Year Ago
Fixed some filter pass/fail passthrough issues on the conveyor
1 Year Ago
Added colliders on powerline tarps - prevents dropped items being hidden
1 Year Ago
Merge from industrial
1 Year Ago
Updated deploy effect for trophy item to better match visual material
1 Year Ago
Fixed incorrect physics materials on building part gibs
1 Year Ago
Merge from industrial
1 Year Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
1 Year Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
1 Year Ago
Fixed storage adaptor being invulnerable
1 Year Ago
Reduced ragdoll maxDepenetrationVelocity from infinity to 0.1. Forces limbs that are overlapping to exit the overlap slowly and smoothly. I'm no longer able to reproduce ragdoll jitter in any situation.
1 Year Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
1 Year Ago
Remove unusued position setting code, since if we ever need to do this on a ragdoll, we should be using rigidbody.MovePosition instead
1 Year Ago
Increased ragdoll rigidbody solverIterations from 6 to 10, and solverVelocityIterations from 1 to 10. Only applies to ragdolls (client-side). Massively reduces problems with jittering limbs.
1 Year Ago
Enable projection on all ragdoll joints. Brings violated constraints back into alignment even when the solver fails. Should reduce instances of extreme stretching.
1 Year Ago
Client-side ragdoll ignores server-side corpse collider on listen server. Improves ragdoll jitter with editor in C+S mode.
1 Year Ago
Simplified some recursive behaviour on the conveyor
1 Year Ago
Splitting network thread into two threads (read thread and write thread)
1 Year Ago
grid helper functions now support rotation.
1 Year Ago
Removing locks in GetStat, GetLastPing and GetDebug since they're only called from the main thread, which is the only thread that can disconnect the peer
1 Year Ago
Scene setup for water FX.
1 Year Ago
Shipping container prefabs scripts setup for lod and gibs and colliders
1 Year Ago
apply pivot offset correctly and only once, fix anchors.
1 Year Ago
fixed collision issue on zipline slope that could partially hide dropped items
1 Year Ago
remove anchor passing
1 Year Ago
remove now unnecessary unparent code
1 Year Ago
NRE fix. Parenting change.
1 Year Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
1 Year Ago
small refactor
1 Year Ago
Restore crosshair weapon rack info after merge
1 Year Ago
merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Fixed some passthrough issues with conveyors Protocol++
1 Year Ago
Merge from industrial
1 Year Ago
Log cleanup
1 Year Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
1 Year Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
1 Year Ago
Pool the industrial pipe prevent building volume
1 Year Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge from industrial
1 Year Ago
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1 Year Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
1 Year Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
1 Year Ago
Fixed conveyor not properly processing items that don't stack
1 Year Ago
Merge vehicle_clip_vehicle -> Main
1 Year Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
1 Year Ago
Mere MIDI_fix -> Main