reporust_rebootcancel

106,690 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Fixed autoturret colliders being on Default layer instead of Deployed
1 Year Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
1 Year Ago
Manifest update
1 Year Ago
Merge from industrial
1 Year Ago
Stab hits
1 Year Ago
Release upload files
1 Year Ago
Merge from main
1 Year Ago
Fixed broken material order on room pieces
1 Year Ago
Nuclear silo dressing progress
1 Year Ago
New pipe and electric cable pieces
1 Year Ago
Added missing shadow proxies to a few meshes
1 Year Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
1 Year Ago
merge from rust_metrics
1 Year Ago
Merge from main
1 Year Ago
Applied changes from code review
1 Year Ago
Add flush_anlytics command & codegen
1 Year Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
1 Year Ago
quick temporary hacky test of applying pivot
1 Year Ago
Merge from water5
1 Year Ago
Merge from boat_b
1 Year Ago
Set up correction forces on Rhib and Rowboat. Clean up.
1 Year Ago
merge from rust_metrics
1 Year Ago
Reapply removed #if CLIENT
1 Year Ago
Applied #if to disable all of gameplay analytics code to be safe
1 Year Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default
1 Year Ago
Region out gameplay analytics
1 Year Ago
More progress, fixes, auto create render center offset in setup tool.
1 Year Ago
Merge from main
1 Year Ago
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
1 Year Ago
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed filter pass/fail outputs staying active after turning off a conveyor
1 Year Ago
Added an extra slot to each workbench for industrial crafters
1 Year Ago
Fixed missing #if CLIENT
1 Year Ago
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood) Crafter can now start a craft if required ingredients are split across slots
1 Year Ago
Crafter fx tweaks
1 Year Ago
Log server performance too & double check seperation between client & server stats
1 Year Ago
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1 Year Ago
Fix electric furnace not properly declaring input/output slots Fix storage adaptor lights flashing once when getting placed
1 Year Ago
Replaced placeholder FX on Crafter
1 Year Ago
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added Shadow Scale Bias control (_LightProjectionParams.w) defaulted to 0.98
1 Year Ago
Enable fog when RC controlling an autoturret to show their range Scale up the autoturret's laser dot while RC controlling so it can be used as a crosshair
1 Year Ago
merge bush fix into htx
1 Year Ago
merge from main