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106,692 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge bush fix into htx
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
More compact format for ForwardTest shadow map and updated replacement shaders
1 Year Ago
Cleaned up the test
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Added terrain and base core to depth gen + cleanup
1 Year Ago
Fixed bushes spawned through the decor system not casting any shadows
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
1 Year Ago
Remove dryfire sfx event from start of v_semi_pistol@slide_back, fixes sfx playing when switching to an empty p17 or semi auto pistol
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
1 Year Ago
RM Plugins
1 Year Ago
Remove ragdoll layer from submarine parenting
1 Year Ago
Fixed pipes not getting disabled by LOD
1 Year Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Hooked up on/off lights on the conveyor
1 Year Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
1 Year Ago
Xmas2022 project backup/merge
1 Year Ago
Updated shadow gen to recognize foliage and others
1 Year Ago
Fix directional scroll
1 Year Ago
Conveyor interface lighting Changed some industrial textures to faciliate new lights. Fixed Conveyor model not using the metallic texture.
1 Year Ago
WIP better directional display when in TC range on pipes
1 Year Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
1 Year Ago
Fixed xylobones C4-B4 pitch shift being 0.9 instead of 0.5
1 Year Ago
Fixed bass guitar incorrect wav file naming on B2, C3, and C#3. Assignments still need updating.
1 Year Ago
Merge from industrial
1 Year Ago
Protocol++
1 Year Ago
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1 Year Ago
Fix for light proj params shader const not being updated when shadows are off
1 Year Ago
Merged the geometry of room modules
1 Year Ago
Merged wall and floor meshes to fix flickering pixels against bright sky
1 Year Ago
placement test wip
1 Year Ago
Improved stability
1 Year Ago
- Only log client performance when in server - Reuse lists
1 Year Ago
Removed adding CameraUpdateHook on MainCamera.Awake() due to duplicates during testing => added directly to MainCamera.prefab instead
1 Year Ago
Finished procedural bunker dressing
1 Year Ago
wip/tests
1 Year Ago
baseline furnace balance pass
1 Year Ago
fixed/improved electric furnace bounds, volumes, collider
1 Year Ago
Rearranged more stuff to be sent from main thread & fixed some fields being set twice
1 Year Ago
Merge from main
1 Year Ago
Full game manifest update
1 Year Ago
Merge from industrial
1 Year Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned