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106,703 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Jerry can guitar now goes from E2 to B5 Fixed some editor UI issues when clearing assigned notes
1 Year Ago
Extended MIDI note range on acoustic guitar (now covers E2 - D#4)
1 Year Ago
Merge from main
1 Year Ago
Merge from xmas_2022
1 Year Ago
Backups
1 Year Ago
Fixed NRE when playing an invalid MIDI code
1 Year Ago
Added LODGroups to primitive cubes (for modders) that didn't have them. The only one I've left without an LODGroup is terrain_blend_cube, as that seems likely to be used in a way that's large-scale and needed at a distance.
1 Year Ago
Filled in MIDI bass guitar notes up to D#4 (range is now E1 to D#4)
1 Year Ago
Added framework for adding extra MIDI notes to an instrument by pitch shifting existing notes Fixed G#2 missing it's MIDI note on bass guitar
1 Year Ago
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1 Year Ago
Increase time between dealer moves to 1s
1 Year Ago
Show neutral dealer face in a standoff
1 Year Ago
Add a wait between each of the Blackjack dealer's moves
1 Year Ago
merge from xmas_monuments
1 Year Ago
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1 Year Ago
FX tweaks
1 Year Ago
Merge MoreCabooseFixes -> Main
1 Year Ago
Fix project settings defines
1 Year Ago
Testing a fix for some clothing blocking nametags by adding a configurable offset per wearable Fixes core issue but introduces other issues like nametags getting culled early because the check point is off screen Committing anyway, will have a think about a better solution
1 Year Ago
Fixed some material faults with gingerbread impacts
1 Year Ago
Fix NRE when deleting a gingerbread corpse
1 Year Ago
Merge from xmas_2022
1 Year Ago
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
1 Year Ago
merge from parent
1 Year Ago
Refactor, fix loot panel name, compile fixes
1 Year Ago
Fixed modular car lockable status change not immediately updating the modular conditionals
1 Year Ago
Texture updates
1 Year Ago
Don't copy clothing to gingerbread man Remove LODGroups on gingerbread gibs (we set up the LOD at runtime) Use Male/Female gibs
1 Year Ago
gingerbread man/woman cinematic models with bone face setup
1 Year Ago
Added gingerbreadwoman gibs
1 Year Ago
Merge from water5
1 Year Ago
NRE fix
1 Year Ago
Added a one second delay between the player's last move and the dealer's play in Blackjack. Gives the final move time to update things before the round is over. New InGameRoundEnding state for card games.
1 Year Ago
Merge from water5
1 Year Ago
Added env fish to asset bundle
1 Year Ago
added broken rusted bogies for caboose added staticcaboose.entity prefab variant added materials and textures for the new broken bogies reduced the size of existing bogie textures
1 Year Ago
only generating / displacing using the correct number of octaves depending on quality settings.
1 Year Ago
tinsel strip, holly, light strip, sleigh bell, new material, first pass
1 Year Ago
proper detail layer on gingerbread men mats
1 Year Ago
gingerbread men high res mats
1 Year Ago
gingerbread woman texture fix
1 Year Ago
more junkpile cover point improvements
1 Year Ago
Fixed junkpile_i cover points
1 Year Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
1 Year Ago
Added sneak and non-vision max distance settings to AIBrain
1 Year Ago
Merge from client_ai_state_and_blendshapes
1 Year Ago
Gingerbread men maniacally alternate between happy and angry facial blendshapes when in an aggressive state.
1 Year Ago
merge from xmas22
1 Year Ago
Merge from main
1 Year Ago
Show the power costs of the conveyor and crafter in the inventory