reporust_rebootcancel

106,840 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Scene backups
2 Years Ago
Better default cutoff alpha Reowrk cutoff height, fixes multiple HLODS culling renderers outside of their bounds
2 Years Ago
- Dropped items now collide with vehicles - Dropped items now parent to vehicles with parent triggers
2 Years Ago
Fixed trains creeping forward when being pushed against a static obstacle
2 Years Ago
Avoid turning boat and helicopter engines off when they were on before transferring servers
2 Years Ago
Potential fix for VM lighting issues
2 Years Ago
Merge from main -> furnace_ui_rework
2 Years Ago
Disabled lights in bandit marketplace when hardcore is enabled
2 Years Ago
mf main
2 Years Ago
Fix saving encrypted map
2 Years Ago
full manifest update
2 Years Ago
full manifest rebuild
2 Years Ago
- Trains now repeatedly check for ability to couple while colliding. Previous if the coupling failed for any reason on initial touch, it wouldn't try again until backing off and retrying. - Two fixes for trains colliding with other trains up against a static object.
2 Years Ago
Updated HC server list tag
2 Years Ago
phrases
2 Years Ago
Fixed wooden sign collision and placement issues
2 Years Ago
Committed the new campfire in different branch
2 Years Ago
Merge from main
2 Years Ago
Add graphics.staticTileShadow to control whether the HLOD meshes draw shadows
2 Years Ago
Modified inventory.deployloadout to use the local player if a player isn't provided Added inventory.clearinventory, will use either a targeted player or the local player if no target is provided Added inventory.disableAttireLimitations, allows players to equip NPC only clothing as well as combinations that would normally be illegal (hazmat+sunglasses) for cinematics
2 Years Ago
Merge Main -> TrainWorkContinued
2 Years Ago
Subtract my temp debugging
2 Years Ago
Fixed trains not leaving the triggers of other trains if they were destroyed while inside the trigger, due to the entity getting removed from the registry before the trigger exit event
2 Years Ago
Fixed cycling through spectate targets with space and ctrl causing the player to spectate NPC's
2 Years Ago
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2 Years Ago
Fixed viewmodel bob applying like the player is running while mounted to a moving entity while spectating
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when submitting items in a dropbox
2 Years Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
2 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
2 Years Ago
Backups
2 Years Ago
Update radio stations
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Temporary debugging for GetTotalPushingMass NRE
2 Years Ago
Automatically run console commands from server.cfg nexus/zone variables on server boot
2 Years Ago
Updated campfire emissive map
2 Years Ago
Added LODs and emissive map to the new campfire
2 Years Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
2 Years Ago
merge from map_encryption -> aux2
2 Years Ago
Fix NRE when server tries to load a map before calculating checksum
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from cached_server_browser -> aux2
2 Years Ago
merge from main/sound-misc-aug2022
2 Years Ago
merge from main
2 Years Ago
server compile fix
2 Years Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
2 Years Ago
merge from main