128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some client issues with ragdolls
- moved ragdoll client cycle so limb interpolation can run before player reads it
- force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made window glass less matte and dull.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Component damage effects inherit velocity, and other related tweaks.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Critter displacer back to main camera.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Beancan and gear icon rerender
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removal of normal texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texture Rename and updates for office_ceiling_light_a
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                new gear mesh with LODs 
textures and material 
basic prefab setup 
just needs implementing over the old one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions
They won't take damage from explosions and fire as a result, will work on a proper fix next month
 
                
                
                
                
                
             
         
        
            
            
            
                
                missing meta files and .mat files that plastic didn't want to commit last night for some reason
 
                
                
                
                
                
             
         
        
            
            
            
                
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                subtracting 
101763 RailsFix - worldsize greater than 4000 not booting (server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                eu_canyon_c build, unity scene setup and autospawn prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                snow splat rejection on canyon a and b
 
                
                
                
                
                
             
         
        
            
            
            
                
                eu_canyon_b build, unity scene setup and autospawn prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                eu_canyon_a new build, slightly more eroded edges and wider forest footprint
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from replicated_bush_fx
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from LocomotiveDebrisFix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from runtime_profiling_saved_convar
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Revert the Network visibility grid changes to allow proper layered network grids
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Merge from elevator_vehicle_parent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added trike to office lift allowed list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated office_ceiling_light_a prefabs to include new mesh. Added new materials and textures. Let there be light!
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated, created and added AO for the following models: 
AK47u (two materials missing AO)
Bone Knife
Cleaver Big
Double Shotgun
Eoka Pistol
F1 Grenade
Flamethrower
Hacksaw
Sickle
Hammer
Hatchet
M249
Mace
Machete 
Nailgun
Paddle
Pickaxe
Pipe Shotgun
Salvaged Axe
Salvaged Hammer
Salvaged Ice Pick
Spas 12
Stone Spear
Sword
Sword Big
Thompson
Toolgun
Torch
Wooden Spear
Weapon Module - Flashlight
Weapon Module - Holosight
Weapon Module - Muzzleboost
Weapon Module - Lasersight
Weapon Module - Muzzlebrake
Weapon Module - Silencers
Weapon Module - Small Scope
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Boomerang Material Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                added shoals to junkpile_water prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                A range of shoal prefabs.
Critter displacer added to main camera.
Surface culling still buggy (WIP)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one