128,945 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                ▆▄▄▍▇ ▇▌▋▅▆█ ▅▋▋▆█▋ ▍▋▋▇ ▄▍ █▄▋▇▉ ▄▇▉▋▄█▄ ▆▇ ▋▆▅▋▍ ██ ▌▅▌ █▇▉▋█▆▉ ▉▅▅▊▌▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▌█▋▍▉▇▆ ▄▌▊▇▅ ▆▉ ▌▇▇▋▇▆▋▌ ▅▍▄ █▌▋▉▆█▊ █▊ ▅▉▄ ▅▉▍▊▍▇▆▆██ ▆█ ▊▍▉▇▇ ▍▍▆▋▌ ▄▉█ █▊▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▉▋▉█▊▍▋ ▍█▍▉█▊ ▌▆▍ ▊▋▍▅ ▉▊▋▌█▊, ▆█▋ ▌▆▆█▇▅▊▇▍▄▅ ▇▇▅▋ █▅▇▅▇ █▉ ▌▅▅▊▌ ▍▊▄...
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add pedal trike to vehicle whitelist
 
                
                
                
                
                
             
         
        
            
            
            
                
                soft bush rustle sounds have faster falloff
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▄▆█▆▆ ▋▆▆▊▆▊▍▄▇▅▌▉▊▄█ ▆▌▄▇▅▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▋▉▆▋█ ▆▋▅ ▆▉▌▆▉ ▊██▍▉▊ ▇▄ ▊▊▆▉ █▉▌'▍ ▊▊ ▌▆▆▌ ▋▆ ▍▊▉▋ ▍▉▉▅▄▆▉▉ ▋▋█▌▍▍▅▌▍▅ ▍▋▍▆▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow new wolf to deal damage and drop a corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from event_record_pool_increase -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase EventRecord pool size from default of 512 -> 16k
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▌▉▍▋ ▍▆▋▋ ▍▋▆▉▅▊▍▄▉▄▌_▊▅▆▋▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                More accurate terrain anchors for hill cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▆▅▉▌ ▅▇▋█ ▅▇▊▅▅▆▋▅▇▍▅_▇▊▍▄▅
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Jungle ruin stone albedo test
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▊█▉▌ ▅▆▌▇▊▋▋▉▋▊▄ ▆▌▅▋ █▄ ▆▊▅▆▌▇ ▅▊▉▄▊▋▋▇▌▆▆ (▌▆█ █▇▇▌▌ ▍▍ ▊▊ ▌▇▉▉ ▋▇▌▇▉▇ ▌▊▊ ▄▋▅ ▋▄▆▅ ▍▉▇▉▍▊)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_reserved_slots_expiry -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot
Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cancel wire deployment if the player died
Demo NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. sks set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked the deploy volumes to allow closer placement from other deployables
Improved wire through walls checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▌█▆▉ ▌▅▅▅▇▌▅▆▍▌▅ ▉█▋ ▌▍▋ ▇▆▅▆▅▉ ▌█▌▇▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▅█ ▄▇▌▍▅▌█▌▆ ▋▆▉▊▇▇█ ▍▊█ ▇▊▄▌█▍▍▆▋▇ ▉▆▅ ▄▄ ▍▉▆▉▋ ▇▊▍▆█▊ ▇▌▋ █▆▅▇▄▋▋▍ █▇▄▆ ▉▊▉▋▉ ▄▉▉▇
▋▆█▌▅▋▋ ▌█▌▉ ▅█▇▅ █▌▅▆▇ ▄▅▌ █▉▋ ▍▇▉▍▊▌ ▇█▊ ▍▋ █▌▄▄▅▍█'▉ ▅▄▇█ ▆▊▌▇▆▇ ▊▇ ▍▆█▋▇▆▉
▆▋▋▄ ▊▅▋ ▇▆▆▆▌▅▇▍█▊▊▍▆▆<▋▉▅▅> ▄▊▋▅█▇ ▊▍ █▆▌▇▄▊▆▉▆▊ ▄▍▉▉▍ ▄▌▌▅▇▍ ▆▉ ▆▊▍▊█▍▅▌▍▊ ▍▊▅▅▄ ▊▍▊▋▄▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated office_ceiling_light_b texture resolution
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▉▄ ▊█ ▄▄▅▊▊▇▋▇▅▅ ▇▉▄▇ ▆▇▄▄ ▍▌ ▊▋▊█▊▄▋▋▅ █▍ █▊▆▄▄▆▅█▌█▋ ▉▅▉▉▉▋ ▋▍ ▉▉▄▋ ▌▇█▋ ▍▊▉▍▆▊ ▆▍ ▌▌▆▅▅▌▊▅▇ ▌▅ █▌▅█▄▄▆ ▍█▇▌▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                code review changes
- client state initialized from networked parent entityref
- removed some redundant client flag setting
- eye positions levels out after ragdolling ends
 
                
                
                
                
                
             
         
        
            
            
            
                
                added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added two storey ruin variants. First pass of jungle ruin level assembly,
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated office_ceiling_light_b Model and Prefab
Added New Textures and Materials for office_ceiling_light_b
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More hill cliff progress
Made all hill cliffs 10% flatter
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed no cliffs spawning below zero in test level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to Boomerang Textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update to Boomerang Material and Mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed crustaceans material and replaced all instances of it with barnacles material,
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Elevators can now trigger the tin can alarm, because why not
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protection values again, forgot to CTRL+S last time
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated protection values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked Remove topology for monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vendor Restock Changes -> Main