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106,863 Commits over 3,836 Days - 1.16cph!

2 Years Ago
removed shadow proxies from garage doors, use renderer
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Fixed flickering decals on tower (depth bias issue)
2 Years Ago
import settings fix for coaling tower colliders
2 Years Ago
Same thing for RendererGrid and WorldGrid
2 Years Ago
Faster trivial reject for LOD cells
2 Years Ago
Merge from main
2 Years Ago
Remove placeholder bed changes Can add arbirary convars to gamemodes Run convars when the gamemode is created
2 Years Ago
Picked out Matt's fish updates
2 Years Ago
merge from main RC
2 Years Ago
Applied camera changes.
2 Years Ago
Merge from main
2 Years Ago
Added traincar.decayminutes and traincarunloadable.decayminutesafterunload convars for decay times
2 Years Ago
Fixed not being able to enter the locomotive's rear door on upward inclines
2 Years Ago
Fixed wagon unload animation not ending if the wagon moved away from the vacuum while being unloaded
2 Years Ago
Additional null check in SpaceIsClear. Fixes NRE when a train spawns inside a collider which isn't an entity
2 Years Ago
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2 Years Ago
Improved wagons flying away too fast when uncoupled, or after collisions
2 Years Ago
Fixed two situations where train cars would end up with the reverse of the speed they should have after coupling or uncoupling
2 Years Ago
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2 Years Ago
merge from main RC
2 Years Ago
MeshCull components now get culled correctly when inside of a HLOD volume
2 Years Ago
Test map update for testing coupling/uncoupling forces
2 Years Ago
Fix some cases of occludee shadows remaining enabled after HLOD has beocme active
2 Years Ago
Fixed NRE spam if a train car was uncoupled while the last car in a moving train was passing under the unloader
2 Years Ago
locomotive engine & movement sounds
2 Years Ago
If the current train car is unloadable, but not quite lined up right, and if it'd need to move in the specified shunt direction to be lined up, then line up the current traincar instead of moving right over to the next one
2 Years Ago
Fixes
2 Years Ago
Merge WagonDecayChange -> Main
2 Years Ago
Reset decay time after unloading happens
2 Years Ago
Update MonumentBenchmark with just the three testing monuments
2 Years Ago
Remove unused line
2 Years Ago
DON'T do the faster decay on the loot wagon
2 Years Ago
Extra debugging
2 Years Ago
Remove the usual couple-engine decay rule if the unloadable wagon is empty
2 Years Ago
Merge from main
2 Years Ago
Prevent emptied unloadable ore and fuel wagons from falling apart while being used in a moving train. This required a bit of a code refactor. Instead of dying and going into corpse state, they change how they decay, which lets them stay alive longer if needed, and doesn't prevent damage from players destroying them in a moving train.
2 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
2 Years Ago
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save. Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly. Removed unnecessary Flag_HasLoot.
2 Years Ago
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2 Years Ago
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2 Years Ago
Molotov impact burst FX WIP prefab backup
2 Years Ago
vm molotov cocktail - fix for fingers clipping jar
2 Years Ago
fixed permanent flashbang deafness fixed molotov clipping issue slightly increased flashbang effect duration
2 Years Ago
Added a light source to an airbourne molotov.
2 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
2 Years Ago
Disable canvas by default on inventory & contacts
2 Years Ago
Editor tool to toggle all canvas on or off
2 Years Ago
Auto hide lots of canvases