reporust_rebootcancel

106,867 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from main
2 Years Ago
Cherry picking 73306
2 Years Ago
Fixed unintended rail intersection overlaps that could lead to triple intersections
2 Years Ago
Unloading takes longer Loot wagons hold more loot (ores)
2 Years Ago
Merge from main
2 Years Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.
2 Years Ago
Wipe BPs on force wipe (normal map wipe)
2 Years Ago
Fixed TrainTrackSpline SetAll not copying the hierarchy value
2 Years Ago
Merge from main
2 Years Ago
Turned vertex compression back on
2 Years Ago
Turned vertex compression off
2 Years Ago
Fixed the crash on train track collation when a three-way track split was generated. Still need to get it handling track selection correctly.
2 Years Ago
merge from Trainyard_update
2 Years Ago
fixed modders water_trigger
2 Years Ago
Merge from main
2 Years Ago
FIxed build/client/server errors Better selection of meshes to bake when a renderer has a mesh in each state (ie. permanently visible) Cull some debris in gas station Add a root HLOD to gas station and large oil for testing Disable flare renderers if their intensity is at 0
2 Years Ago
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2 Years Ago
Added an option to automatically assign a root HLOD to S2P, good for smaller monuments that can easily bake down into a single mesh (supermarket, gas station, warehouse, etc) S2P now updates and bakes all child HLODs when building prefabs (for when we want to break a monument into multiple HLODs)
2 Years Ago
Added some small puffs of dust to the unloading tower pipes while unloading is happening, different for ore vs. fuel. Hopefully helps to show players where their stuff is heading.
2 Years Ago
Hide seed in F1 `Info` menu
2 Years Ago
further fixes to locomotive
2 Years Ago
Dont report the seed to steam
2 Years Ago
Let the client know rust+ is off by setting app.serverid
2 Years Ago
Disable Rust+
2 Years Ago
Fixed tea vitals not sized correctly
2 Years Ago
Disable crawling wounded state Add convar `crawlingenabled` to disable crawling
2 Years Ago
Improved solution for TrainCarFuelHatches animation. No longer using Update
2 Years Ago
Fixed offset prefab causing offset baked proxy meshes First pass on a HLODBounds component that grabs all renderers in it's bounds and creates a dedicated HLOD mesh
2 Years Ago
HUD prefab
2 Years Ago
Adjusted the margins on GameTips/Toasts
2 Years Ago
Switch coaling tower info toasts to theme 0, which shows for less time
2 Years Ago
Better shunting errors for the client if the shunt ends due to train throttle or train destroyed
2 Years Ago
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2 Years Ago
Fixed flash error
2 Years Ago
Fixed locomotive ceiling light fixture vanishing when the lights are off.
2 Years Ago
Removed temp debug print
2 Years Ago
Added coaling_tower prefab to Craggy (Alistair request)
2 Years Ago
- Fixed last remaining mesh flickering issues - fixed some errors with vertex painting irregularities (on the side vents and fuel for example) - fixed some gaps in the mesh allowing you to see through
2 Years Ago
Most probable NRE fix for CoalingTower OnFlagsChanged
2 Years Ago
Plugin loading...
2 Years Ago
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2 Years Ago
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
2 Years Ago
molotov wick effects molotov balance molotov now in t2 tech tree flashbang has much larger damage radius but less damage
2 Years Ago
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2 Years Ago
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2 Years Ago
Tweaked wind settings on swamp trees and a few bushes
2 Years Ago
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2 Years Ago
fix for molotov projectile
2 Years Ago
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2 Years Ago
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