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106,858 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Wood impacts
2 Years Ago
set dressing and polish around cave_procedural_entrance_c
2 Years Ago
New gib files Scene backup
2 Years Ago
Cleanup
2 Years Ago
Blood, concrete, metal
2 Years Ago
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2 Years Ago
scoreboard + game status work
2 Years Ago
cave_entrance_c LODs, hull, collider meshes some set dressing S2P relevant cave scenes
2 Years Ago
arid variant of cliff_low_arc_overhang added biome visuals version of the prefab in procedural cave entrances
2 Years Ago
better collisions for the cliff_low_arc_overhang type (used mostly on hapis and cave entrances)
2 Years Ago
missing .mat
2 Years Ago
deployable shared table map - placeholder map texture / materials - initial prefab setup
2 Years Ago
cherrypicking 73483
2 Years Ago
merge from LODGrid_optimizations
2 Years Ago
mat backup
2 Years Ago
Progress
2 Years Ago
Increase max ESP player info budget time to 5ms
2 Years Ago
spec
2 Years Ago
converted materials to spec just in case it becomes skinnable
2 Years Ago
Physics material farm & related materials
2 Years Ago
merge from main
2 Years Ago
brutal merge from main
2 Years Ago
added medium and small weapon locker variations now there is a 3 variations large/medium/small same height and depth, just smaller in width.
2 Years Ago
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2 Years Ago
weapon locker storage update - materials and textures - collision setup - prefab - still need to do lods and gibs
2 Years Ago
Implementation (needs prefab updates + testing)
2 Years Ago
Merge from rail_network_4
2 Years Ago
Crapload of temp files + scene backup
2 Years Ago
Made cave exterior cliffs swap to arid versions when spawning in arid biome with BiomeVisuals fixed a whole bunch of environment volume transition quality ocean water doesnt pop in and out of view anymore when transitionning inside and outside caves overall polish
2 Years Ago
merge from trainyard_update
2 Years Ago
merge from coaling_tower_v2
2 Years Ago
updating coaling_tower LODs to reflect exit changes at all levels Made the exit path useable both directions rather than one way
2 Years Ago
Middle ground for code lock culling, now less aggressive due to gameplay impact
2 Years Ago
merge from osx_camera_fix
2 Years Ago
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2 Years Ago
Fixed LODs of the marketplace terminal
2 Years Ago
2 Years Ago
merge from socket_area_fix
2 Years Ago
Gun locker test - folder setup - initial model test
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Updated Reclaim Terminal
2 Years Ago
fixed floating lights on the bridge collider for alternate exit flow improvements
2 Years Ago
Work in progress alternate exit route into the coaling tower
2 Years Ago
Fixed camera snapping after closing inventory under certain conditions on OSX
2 Years Ago
Wall Mountable Gun Rack Added: -Gun rack variants A + B (wood and Metal) - Rack Pegs small and large - Rack Shelving and variants (plastic and metal): Large/small/small segmented/small segmented half size - Prefabs of each variant, collision setup and textures/materials
2 Years Ago
Added Reclaim Terminal
2 Years Ago
Directory change
2 Years Ago
Corners also show far distance