121,372 Commits over 4,018 Days - 1.26cph!
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
▅▉▌▄▋ ▇▆▌▋ ▆▇▌▋▍▊▊_▇▄▄▆█▌_▄▆▋
▊▆▅ ▋▇▉▌▇▊▌ ▉▄▄█▍▄▍ █▄▌▇▉▍ ▌▊▆▊▌ ▉▍ █▌▉▇▅ ▌▌▇▆ ▌▊▋▉▋▆▉▊▄▆ ▊▅ ▌▇▇ (▆▄▇ ▆▅▄▌▍ ▋▋▇ ▊█▊ ▆▅▅▊▅▆▆ ▊▍▅ ▊▅▊▊ ▊▌ ▋ ▊▉▅▄▅ ▉▊ ▆▆▍▊ ▍▌█▉▄)
Disable texture streaming for ground_plants
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
Set owner id of spawned vehicles and hot air balloons
Set ownerid of siege tower draw bridges
Set owner id of siege weapon spawned by constructable entities
removed old temp hatchet mesh from .entity prefab
eye shader beginnings (parallax iris and two layer specular)
merge from high_walls_skins
Tweaked adobe gate door controller sockets again
merge from high_walls_skins
Restored adobe gate animation events - fixes missing opening and closing sounds
merge from cinematic_export_pipes -> main
Subtract
79093, caused shoreVectors to be generated twice, which slowed down playing in editor
Add editor tool to export selected industrial pipes as a prefab
Plugged AO into Spinning Wheel materials
Boomerang world model rexport
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
- Ensure original boomerang item is cached by new thrown boomerang
- When boomerang hits something the boomerang item will be nuked
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
merge from copy_paste_clientside_fixes -> main
Merge from env_volume_performance_testing
Fix copybuilding saying it required 1 argument instead of using the clipboard
Cherry picked changeset
117018 from env_volume_performance_testing
merge from main -> copy_paste_clientside_fixes
Tweaked adobe gate door controller socket pos
Attempt to fix croc being stuck after static bite attack only on release
Added ability to bypass consume on throw
- Double max rotation speed
- Remove unneeded logs
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
Re-edded deferred indirect lighting pass
Added AO map to sandbag barricade materials
Fix croc head popping when moving out of water
Updating skinning for player rig update items