reporust_rebootcancel

134,346 Commits over 4,293 Days - 1.30cph!

2 Months Ago
Compile fix
2 Months Ago
update from naval_update
2 Months Ago
minor steering wheel sound tweaks
2 Months Ago
- Remove debug logs - Remove ddraw
2 Months Ago
- Missing
2 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
2 Months Ago
Cache blockages in all directions, saves a bunch of time for fx management
2 Months Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
2 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
2 Months Ago
play a sound when finishing building from the steering wheel
2 Months Ago
modular boat engine reverse sound
2 Months Ago
Compile fixes
2 Months Ago
- Fix client trying to override the reoncilliation when reloading
2 Months Ago
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2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
2 Months Ago
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2 Months Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
2 Months Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
2 Months Ago
play deploy effect when rotating sail
2 Months Ago
2 Months Ago
Add splash fx to triangle hull pieces
2 Months Ago
merge from naval_update
2 Months Ago
only play water sounds if modular boat is actualy in the water
2 Months Ago
modular boat sinking and ambient low health sounds
2 Months Ago
Fixed snow inside the entrance deep sea portal
2 Months Ago
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2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Improved the deep sea billboards spawning positions
2 Months Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
2 Months Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
2 Months Ago
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2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Fixed phrase conflicts
2 Months Ago
Teleport trigger can also show toats
2 Months Ago
Players cannot enter the deep sea when its about to close Added toasts telling you why you cant enter (or leave) - when its about to wipe - when you don't have the right boat - when you don't have a boat (swimming)
2 Months Ago
Fixed blacklisted vehicles being blocked before reaching the portal when trying to exit the deep sea, they're now blocked halfway through like when entering
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Fix server/none compile error in MeshTerrainRootRuntimeObject
2 Months Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from naval_missions
2 Months Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
2 Months Ago
Add new dwellings to manifest
2 Months Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
2 Months Ago
Remove accidentally comitted test script
2 Months Ago
Merge from parent