126,763 Commits over 4,109 Days - 1.29cph!
Enable IK on hands layer
Very vague implementation of some roll bones on the forearm helpers, right now it just lerps it's local rotation based on the starting rotation and the rotation of a target transform (in this case the hand)
Implemented on both arms, but it doesn't seem like these bones are skinned so it's hard to say if it's doing anything
Merge from main
81 prefab merges here so there could be issues, head.male.light00, spraycan.weapon and cake.entity all had unresolvable conflicts so changes on this branch had to be stomped
Fix not being able to enter the main code of a codelock when you are authorized on the guest code
Fix `ent changecode` and `ent changeguestcode` not working unless you previously set a code
Don't require admin privileges to use the downloadsign console command (to save sign images to your PC)
Increase distance to 0.4, 0.35 was a little tough with the rock
Add a button to export the image you are currently editing to the desktop
Enabled long resource forgiveness on concrete pickaxe, stone pickaxe, icepick, diver pickaxe, prototype pickaxe and regular pickaxe
Reduced the extra trace distance to 0.35 (was 0.5), still feels helpful
Make Ctrl+S work as a shortcut for the save button
Restyle so it's closer to Lewis's designs
Inline size and opacity with the brush section
Add a button to toggle chat visibility in the paint UI
Make the toggle buttons state save
Fix slider values not saving
Allow chatting while on the sign paint UI
More accurate method to check if the mouse is over UI
Fix team leader marker visibility button not working on map
Fix painting being possible when clicking on UI
Merge from main -> qol_f8_server_version
Fix #CLIENT compile error
Merge from main -> qol_ent_setgrade
Change console message `You died: killed by (steamid)` -> `You died: killed by (network id)`
Added admin command `netid` to convert network id to steamid
Add `network_ids` table to `player.states.db` to store wipe id + network id -> steam id
Bandages can now revive downed players the same as syringes can.
Add a button to reset the paint preview camera angle
Add a button to toggle the preview light on/off so you can see things without glare
Added dynamic GC buffer cap to settings and clientvar.
Prefab reserialize for Unity 2021
merge from qol_industrial_more_colors
merge from qol_heli_crate_remodel
merge from qol_keybind_search
merge from Legacy_Furnace
Fixed furnace deployment on construction
Fixed storage adapter deployment
merge from DisableNonMovingItems
subtracting
90200 - server compile errors
merge from qol_f8_server_version
merge from optimize_team_update
merge from qol_hbhf_dialog
merge from Twitch_Rivals_IV