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107,031 Commits over 3,836 Days - 1.16cph!

3 Years Ago
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3 Years Ago
SE ready for splats
3 Years Ago
merge from nav_biome
3 Years Ago
cherry picking 68669 - Skin bundle update
3 Years Ago
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
3 Years Ago
Initial tests (don't get too excited, this is never going to work)
3 Years Ago
3 Years Ago
added lights to the makeshift snowmobile, both front lights and a rear break light. lods, textures and materials. Updated prefab
3 Years Ago
Revert snowmobile seat view angles Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
3 Years Ago
Comment only
3 Years Ago
Simplified the ground material code - reusing existing TerrainConfig data.
3 Years Ago
Tweaked First Person with arms view mode to work differently while mounted: Set the camera position to halfway between the vehicle mounted point and the eye point Scale the neck and head bones to 0 Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down) Set snowmobile driver seat to use first person with arms view mode
3 Years Ago
Code review: Moved VehiclePhysicMatList into TerrainConfig
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Set Craggy back to the default time of day
3 Years Ago
- Fixed missing world model script on cooked_fish_steak and on raw_fish_steak - Fixed Prefab ID on UnderwaterLab_Dwelling_600_Corridor_A and UnderwaterLab_Dwelling_600_Corridor_B - Fixed missing spawnable script on Scarecrow (it's used in Scarecrow.Population) - Fixed NREs in BaseNavigator HasPath
3 Years Ago
Backups
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Full manifest rebuild
3 Years Ago
Added box collider support to TriggerTemperature - fixed heat_volume throwing errors.
3 Years Ago
Enable IK on animator layer Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
3 Years Ago
Removed double-up model scripts on crossbox.entity and speargun.entity
3 Years Ago
Assigned rootBone on Model scripts on mlrs.entity, modular_car_camper_storage, and SantaSleigh (prevent Manifest rebuilds complaining).
3 Years Ago
3 Years Ago
SE final sculpts p1
3 Years Ago
merge from reflection-blending
3 Years Ago
Delay reflection probe update during weather sting effects (lightning)
3 Years Ago
Bunch of convars for testing: reflection.resolution reflection.updateinterval reflection.timeslicing
3 Years Ago
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
3 Years Ago
Disabled rich text on server name and tags layout fixes
3 Years Ago
Cleaning out shoreline waves
3 Years Ago
SE ready for final sculpts
3 Years Ago
Merge from main
3 Years Ago
SE roadside features / backup
3 Years Ago
Merge from main
3 Years Ago
Looking at a deferred method for the paint
3 Years Ago
Fixed scaling and resolution issues Hide tags and server name for now
3 Years Ago
main to LoadingScreen_02
3 Years Ago
merge from spray_repaircooldown_fix
3 Years Ago
merge from spray_repaircooldown_fix
3 Years Ago
Skin bundle update
3 Years Ago
Testing viability for a mounted viewmodel with hand IK Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel Added ViewmodelIK component that manages IK targets for vm's Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Add a back strip of mesh to spray
3 Years Ago
New RigidbodyInfo prefab attribute allows clients to access rigidbody data. Now using it on snowmobiles and modular cars. Manifiest update.
3 Years Ago
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3 Years Ago
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3 Years Ago
Remaining SE big features