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107,049 Commits over 3,836 Days - 1.16cph!

3 Years Ago
More scene backups
3 Years Ago
Revert 66868. Was causing trouble with PrefabAttributes that tried to double-process when already destroyed.
3 Years Ago
Merge from main
3 Years Ago
Scene & playable backups
3 Years Ago
Allow prefab pre-processing to include sub-entities. Fixes nested entities on vehicles not stripping client/server-only components. Need André to review this.
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Merge misc_improvements -> Main
3 Years Ago
cherrypicking 66864 - fixed hazmat suit displaying the incorrect VM
3 Years Ago
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3 Years Ago
Merge IntegrateVehicleSubEnts -> Main
3 Years Ago
Fix ProjectSettings set to CLIENT
3 Years Ago
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3 Years Ago
Merge MLRSUpdates -> Main
3 Years Ago
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3 Years Ago
Fixed cassette recorders not sticking correctly to MLRS moving parts
3 Years Ago
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3 Years Ago
More east progress
3 Years Ago
delete unused murderer and bear_full prefabs
3 Years Ago
removed deleted scripts from a couple of prefabs
3 Years Ago
East inland WIP
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix prefab id on newly renamed HeavyScientist prefab. Deleted ApexAIStorage folder I missed during Apex removal.
3 Years Ago
Renamed HeavyScientisAd to HeavyScientist
3 Years Ago
Delete old HeavyScientist prefab
3 Years Ago
Renamed HumanNPCNew to HumanNPC,, ScientistNPCNew to ScientistNPC, updated references. Codegen.
3 Years Ago
deleted the old and unused HumanBrain, HumanNPC, ScientistNPC stuff. Removed references.
3 Years Ago
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3 Years Ago
merge from store_update_merge
3 Years Ago
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3 Years Ago
Merge from water5_final
3 Years Ago
Fixed trace test bug
3 Years Ago
Added model component to MLRS
3 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
3 Years Ago
merge from delete_htn2, removing everything Apex and HTN related.
3 Years Ago
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3 Years Ago
Fix reversed check in IsWaterlogged for vehicles that can't become waterlogged
3 Years Ago
Fix VehicleEngineController doing more work than necessary to get the fuel system
3 Years Ago
Simplify AnyMounted
3 Years Ago
Rename HasAnyPassengers to AnyMounted
3 Years Ago
Update BaseVehicle mount menu check to not check IsMounted
3 Years Ago
Manifest build, and prefab ID fix
3 Years Ago
Merge misc_improvements -> snowmobile
3 Years Ago
Merge MLRSUpdates and IntegrateVehicleSubEnts -> Snowmobile
3 Years Ago
Remove some debug stuff I left in
3 Years Ago
More inland cliff replacements
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
More vehicle tidy-up. Since every engine uses fuel (so far), put EntityFuelSystem inside VehicleEngineController. EntityFuelSystem can still be used separately if needed (several vehicles do this as they have their own engine implementations).
3 Years Ago
Fixed vm getting orphaned when entering debug cam
3 Years Ago
Fixed event NRE when spectating in a demo