107,049 Commits over 3,836 Days - 1.16cph!
Merge BaseMountable -> misc_improvements
A general tidy-up for vehicle code to make things easier in the future.
- Split BaseVehicle into BaseVehicle, BaseVehicle.Server, and BaseVehicle.Client.
- Move IsWaterlogged and CanRunEngine checks to VehicleEngineController, so they can be shared by everything with an engine.
- Match EntityFuelSystem and VehicleEngineController to Rust code formatting ('private' written out, spaces inside brackets).
- BaseVehicle IsMounted implementation fix.
Relative midi knob bindings are now applied via midiconvar.BindKnobRelative (eg. midiconvar.BindKnobRelative 1 1 dof_focus_dist 0.5)
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Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
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East sculpts for new cliffs
Updated drinking to deal with displacement
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More accurate tracing into the ocean volume
Fixed crossbow vm loaded state
Remove all client side mounted references for instruments
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Snowmobile detail colliders
WIP tidying up client-side access to _mounted
Remove unused overrideMountedLookAt
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Merge Main -> misc_improvements
Snowmobile wheel setup, and fix model direction