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127,989 Commits over 4,109 Days - 1.30cph!

1 Year Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
1 Year Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
1 Year Ago
Merge from main
1 Year Ago
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
1 Year Ago
Tugboat sink much more slowly on death.
1 Year Ago
Fixed jackhammer not playing third person animations
1 Year Ago
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
1 Year Ago
Fixed spinner wheel not rotating in local space when mounted on a tugboat
1 Year Ago
Merge from main
1 Year Ago
Fixed not being able to rotate wood storage box
1 Year Ago
Merge from main
1 Year Ago
Fix emoji fields allowing user controllable rich text
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> TugboatJuly
1 Year Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
1 Year Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
1 Year Ago
Cherrypick 85500 & 85501 (2021 compile fixes & remove BeginWrite)
1 Year Ago
Define ComputeBuffer mode in seperate class Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
1 Year Ago
2021 compile fixes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Merge gpu_culling into global_networked_bases
1 Year Ago
Copy original computebuffer when expanding cells
1 Year Ago
Handle meshes that don't have a shadow proxy
1 Year Ago
Copy paste LOD scaling back when zooming in & based on "Object Quality" slider
1 Year Ago
Cull meshes based on camera's frustum & cull shadows based on the "sun's frustum" Store bools in bit flags inside culling GPU data
1 Year Ago
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2 Years Ago
Consistency fixes for post smoke.
2 Years Ago
nexus ferry sounds
2 Years Ago
Cloud termination atlas WIP
2 Years Ago
Merge from main
2 Years Ago
Merge from nexus
2 Years Ago
Go back to the rank list when switching tabs away from the rank editor Reset clan UI state in some places to try and fix clan logo not loading when leaving and rejoining the same clan Auto escape rich text in steam names
2 Years Ago
Missing files
2 Years Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
2 Years Ago
Rebuild sqlite3 for linux again because the other one was crashing for some reason Tested on ubuntu 18.04 and 22.04
2 Years Ago
Increase the allowed size of the clan announcement text Possible bug fixes for inviting other players to your clan Disabling rich text on things
2 Years Ago
Culling shader actually works now! Fix errors when deleting meshes (related to syncing data to the gpu)
2 Years Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
2 Years Ago
Merge from nexus
2 Years Ago
Rebuild sqlite3 on ubuntu 18.04 so it doesn't depend on a too new glibc Update runds.sh to include the Plugins folder in the search path instead of only Plugins/x86_64 Add build instructions for sqlite3 to my notes here
2 Years Ago
Merge from main
2 Years Ago
Cherry picked 85476 => 6point particle shader changes
2 Years Ago
Fixed 6point particle shader flickering w/ motion blending + emission scale stream + reduced variants + improved custom vertex stream help box
2 Years Ago
Merge from Main
2 Years Ago
Set up more deployable guides, fixed some issues with deployment tracking
2 Years Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
2 Years Ago
WIP second stage build mission
2 Years Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
2 Years Ago
Fixed CompassUI constant complaining in scenes with no terrain
2 Years Ago
Manifest rebuild