244,616 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Organised bolt rifle
9 Years Ago
Standalone concrete barricade prefab.
9 Years Ago
Tree mat improvements. Island wip.
9 Years Ago
Silencer sound
9 Years Ago
Exposed more weapon stats
9 Years Ago
Fixed realm compile errors Removed cl_children (they're all just children)
9 Years Ago
Cleanup
9 Years Ago
Weapon mods can change some weapon stats
9 Years Ago
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9 Years Ago
Powerplant scene update Metal ladders greybox set Some missing files
9 Years Ago
- Added a MissionEmemySpawner that uses the Mission and enemypack definitions to spawn enemies - More MissionBuilder work
9 Years Ago
Removed collision from court prefab - now uses per scene collision Deuce mode WIP
9 Years Ago
Silencer baseline
9 Years Ago
removed mesh collider from glass
9 Years Ago
added cloud city hole collision
9 Years Ago
StatCollection.Human, StatCollection.Animal Fixed potential NRE in Agent.InitializeStats()
9 Years Ago
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9 Years Ago
Effects are bundled automatically, labelled automatically Viewmodel animation effects state an effect name only, component defines the folder path
9 Years Ago
made wild west court area larger to fit same size as test court
9 Years Ago
made wild west court area larger to fit same size as test court
9 Years Ago
Need to rewite some stuff to better support server persist.
9 Years Ago
Savas radtowns.
9 Years Ago
Powerplant scene update, collision updates, more stairs barriers
9 Years Ago
- Missed these
9 Years Ago
- Enemy packs are now randomly picked by mission builder - Refactored some mission building stuff to be in a less stupid place
9 Years Ago
Clientside entities are SetActive( true) AFTER loading. This might cause errors in some components that expect Awake/Load to be called before Load'ing - but I think it's more logical for components that want to do stuff dependant on the entity in OnEnable Added BaseMonoBehaviour (MonoBehaviour with some logging stuff) Weapon switching DisableFlag is predicted
9 Years Ago
Savas loot locations.
9 Years Ago
merge from main
9 Years Ago
More fences and sewers parts, conc slabs, industrial buildings collisions Updated powerplant level, pivots cleanup
9 Years Ago
Created an API to make it easier to make stat modifiers in code.
9 Years Ago
Savas triplet radtown.
9 Years Ago
Added reverse lookup for batched mesh colliders
9 Years Ago
More StatCollectionSettingsEditor
9 Years Ago
Savas roads.
9 Years Ago
added new swamp raft psd with new colours
9 Years Ago
made swamp court raft bigger, updated texture
9 Years Ago
removed broken rope on raft
9 Years Ago
made swamp court play area and collision larger to fit same size as test court
9 Years Ago
Merge from main
9 Years Ago
Updated left hand positions for LionEL Added special move and tag to controller
9 Years Ago
fixed holes on cloud city court outer mesh
9 Years Ago
Added racket script / prefab for lionEL
9 Years Ago
- Fix for spawn locations in Area1_WIP1
9 Years Ago
added Dylan's hit effects to 2DFX
9 Years Ago
tweaked the wounded animations so they blend into the "get up" animation better. the player will pick a random wounded animation when he's shot (except for a headshot)
9 Years Ago
relax gesture for hatchet weapon hold.
9 Years Ago
Env sync tweaks and fixes
9 Years Ago
Very slight progress
9 Years Ago
Compile fix
9 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels