244,616 Commits over 3,898 Days - 2.61cph!
Don't run event schedule while still loading
Fixed objectpool creating unityui mahem on stopping play in the editor
FOR FUCK SAKE wip factory wall / dressing/light test
Added clouds to reflection probe
Cliff block, 9 & 10 cull fix.
Added collider grid with load balancing
Added collider mesh batching
StatCollectionSettingsEditor WIP
Slightly better API for StatCollection.
Integrated Stats with Attributes and Skills.
FOR FUCK SAKE pipe interior asset
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FOR FUCK SAKE factory asset
increased decay delay to 18 hours instead of 12
fix for all decay timings being twig decay, whoops
fixed a bug with the relax gestures
Bush creeps can now hide from players running low quality setting.
tweaked some of the wounded animations and sound fx
added a relax gesture for when the player is unarmed
Fixed water related delays / shore issues when switching weapon
Landing impact anim events
Updated Elvis forehand/backhand body shots
Updated Lion-EL east & west runs
Added smoke and embers VFX to T2 Furnace
Ball changes to support minigames
Reduce building gib sound volume a bit
Added run Tag to controller
made cloud city court area bigger to match test court.
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
Added sticky gizmos option to TerrainCollisionTrigger