244,554 Commits over 3,898 Days - 2.61cph!
Added extra UI camera, switched transition
Added soundcache to front end
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person
made some tweaks to the 3rd person attack anims for pickaxe
Improved two player selection
Can now lock off characters
Improved camera movement
Changed test court camera cull settings
Landmine + everything except lods
Award bonus for powerful shots
Toned down default max ball power
fire does more damage
fire slows down
fire has light
fire has different sizes
fixed supply drop dropping too many mining quarries
supply drops drop more survey charges
fire rocket travels the same speed as the basic rocket
Added simple sound manager and some effects for when powerup is randomising
Fixed Before/SpeedtreeBillboard's scumbag inverted vface causing bad normals
Fixed transmission set to const
Lion-El forehand dive & events
FloraGroup cleanup (removed the tinting bools and all related code)
ZoneSeasons sets _Tint color on flora prefabs, not _Color
BeforeEditor tinkering
Latest shield changes - now above net, needs 3 hits to break
Switched shader on jetpack smoke material
Character Select Camera prefab added
Updated front end char select
Exposed specular color in water material
Made water and terrain wetness specular highlights non-nuclear
Changed camera cull and toned down screen shake on rockfall in WW
Setup up the right hand celeb player to have its own camera
Cleaned up human max file a lot, saved out all non-skinned assets to seperate source files
Consumables now destroyed after their action chains have finished (which is crap, we need to send effects to the agent and destroy the item itself on consume)
Added Unit Behaviour stuff to the Entity View
Weather override console commands take floats
Increased LOD grid cell size (perf test)
Randomize river width along the river path
Added keyframe in shield anim
Forest, hill and lake tweaks
World performance optimizations
updated plate armour textures/materials
Fix for shield special override
updating metal plate helmet textures/materials
FOR FUCK SAKE pirate textures
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worldmodel prefab for the bone club
tweaked some animations for the bone club viewmodel
Don't play player flinch sounds for now (so we don't have manly grunting females)
First pass at stag sounds