244,556 Commits over 3,898 Days - 2.61cph!

9 Years Ago
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9 Years Ago
Oops, forgot to add this file
9 Years Ago
Lion-El special move
9 Years Ago
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9 Years Ago
* Fixed some TF2 maps crashing the game on load ( Not all of them though ) * Fixed util.Decal not working in multiplayer * Added "filter" scripted entity type * GitSync
9 Years Ago
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9 Years Ago
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9 Years Ago
Items view model stuff.
9 Years Ago
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9 Years Ago
added forcefield collision component to forcefield shader
9 Years Ago
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9 Years Ago
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9 Years Ago
experimenting with adding a slight pull to the ball when moving towards racket
9 Years Ago
updated forcefield_glow shader to work on xbox one and ps4
9 Years Ago
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9 Years Ago
First person models of the 6 new melee weapons ready for an animation pass.
9 Years Ago
Added shield test
9 Years Ago
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9 Years Ago
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9 Years Ago
added crouched turn-in-place animations for bow / unarmed / pistol added a crouched gesture for doing things on the ground tweaked salvaged icepick viewmodel anims
9 Years Ago
FOR FUCK SAKE turret enemy with new model
9 Years Ago
9 Years Ago
Unnecessary alphas.
9 Years Ago
Proper tall pines.
9 Years Ago
Missing files.
9 Years Ago
Proper pines.
9 Years Ago
removed debug.log call
9 Years Ago
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9 Years Ago
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9 Years Ago
landmine balance
9 Years Ago
Distant gunshots are a bit quieter but can be heard from farther away
9 Years Ago
Added Elvis selection anim Hooked up Elvis animator to use anim on selection
9 Years Ago
Elvis selection anim
9 Years Ago
disabled some stuff for now
9 Years Ago
Added a few different items and loading in models in a nicer way.
9 Years Ago
rough anticheat
9 Years Ago
Tweaked sun and moon brightness
9 Years Ago
Updated camera in TestLevel
9 Years Ago
manifest update
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
landmine exploit fixes
9 Years Ago
tweaked forcefield shader to input blend texture
9 Years Ago
added max files for new forcefield
9 Years Ago
removed ball collision from water plane. Added new court collision. Added new forcefield
9 Years Ago
Merge from procgen9.1 Game manifest Network++ Save++
9 Years Ago
Character material adjustments. Increased shadow intensity in frontend lights.
9 Years Ago
Merge from main
9 Years Ago
Increased max number of attempts to place mountain prefabs
9 Years Ago
Higher forest density in the arid biome to be more in line with the other biomes