244,546 Commits over 3,898 Days - 2.61cph!
user persistance unit test
Changing shader load order
user persistance unit test
user persistance unit test
Split BeforeEditor in partials and improved tab handling
Don't lower torch viewmodel right into the line of sight when running while it's lit
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
Fixed rockets not dying after exploding
Fixed rockets not dying after exploding
Converting layers to static defines
Animal DM, assigned to all animal agents
Fixed occasional NREs when generating manifest
* GitSync
* Added Entity.AddToMotionController
* Added Entity.RemoveFromMotionController
Fixing crash on import casued by FindAssets in OnValidate
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
viewmodel for the bone club
Initial AssetStoreExtract
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
Fixed chat history not culling proper
Added server command "blueprintimport" to force importing blueprints from the old system if needed
Properly cleaned out "incentive" and replaced with better interaction handling.
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
added biome_test scene
fixed issue with WaitForClipFinished in Unit+Sound
some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
Lion-El win & hit WIP anim
-cavemen can now whisper sweet little nothings in each other's ears.
New item stacking in world sound
-merging from main
-genuflecting at the altar of Plastic
BeforeEditor history fixes
Before Editor tool bar + back/forwards buttons and history
ConsoleSystem parsing fixes
added new forcefield to art/props folder
female character , textures and lods
Made bush specular a bit more reasonable
Added Unit.Noise float property, set to 1 when playing sounds