244,546 Commits over 3,898 Days - 2.61cph!

9 Years Ago
user persistance unit test
9 Years Ago
Changing shader load order
9 Years Ago
user persistance unit test
9 Years Ago
user persistance unit test
9 Years Ago
Split BeforeEditor in partials and improved tab handling
9 Years Ago
Editor tweaks
9 Years Ago
Assets
9 Years Ago
Don't lower torch viewmodel right into the line of sight when running while it's lit
9 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
9 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Fixed rockets not dying after exploding
9 Years Ago
Converting layers to static defines
bot
9 Years Ago
Linux Build 653
9 Years Ago
Assets
bot
9 Years Ago
LinuxDS Build 664
9 Years Ago
Animal DM, assigned to all animal agents
bot
9 Years Ago
OSX Build 791
bot
9 Years Ago
Windows Build 565
9 Years Ago
GroupSpawnerEditor
9 Years Ago
Fixed occasional NREs when generating manifest
9 Years Ago
* GitSync * Added Entity.AddToMotionController * Added Entity.RemoveFromMotionController
9 Years Ago
Assets
9 Years Ago
Fixing crash on import casued by FindAssets in OnValidate
9 Years Ago
Assets
9 Years Ago
Assets
9 Years Ago
Assets
9 Years Ago
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
9 Years Ago
viewmodel for the bone club
9 Years Ago
Assets
9 Years Ago
Initial AssetStoreExtract
9 Years Ago
Root dir
9 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
9 Years Ago
Fixed chat history not culling proper
9 Years Ago
Added server command "blueprintimport" to force importing blueprints from the old system if needed
9 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
9 Years Ago
Mesh LODs in the LOD grid initialize with their correct LOD when spawning
9 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
9 Years Ago
Lion-El win & hit WIP anim
9 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
9 Years Ago
New item stacking in world sound
9 Years Ago
-merging from main -genuflecting at the altar of Plastic
9 Years Ago
BeforeEditor history fixes
9 Years Ago
Rock ball special WIP
9 Years Ago
Before Editor tool bar + back/forwards buttons and history
9 Years Ago
ConsoleSystem parsing fixes
9 Years Ago
added new forcefield to art/props folder
9 Years Ago
female character , textures and lods
9 Years Ago
Made bush specular a bit more reasonable
9 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds