254,390 Commits over 3,990 Days - 2.66cph!
Temple court can be selected
Added World tab to the Before > Debug window, with season dropdown and set button
Monument spawn rules are more relaxed about life
Monument terrain anchor tweaks
- Branched and WIP new room culling
- Merge from PlanConsistencyExperiment aka the worst branch name ever
Prefab mountain 1 updates
Asset save, dont bother storing InteractionSettingsWrapper anymore
- Added ManagerSingleton, Manager no longer always a singleton
- Renamed World to WorldManager
- ItemSetings now stores a list of Interactions when held, enabled/disabled accordingly in Item, plus some editor trickery to make sure they're always added/removed from lists when IsCarryable is changed
SatDish splats painting backup
New rain camera effect.
fixed some missing impact effects.
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Updating lot creation. Revert some of this, got a better solution.
Fixed issues with stat modifiers
Removed IBehaviourPlanSettings, replaced with BaseBehaviourPlanSettings class
exported and baked out temple stairs roots 2. created normal map, working on lighting maps
added stairs roots 2 to temple court
Trainyard splats painting backup
Keep micro cliffs away from the mountain topology
Keep cliff rocks away from the mountain topology
Mountain 1 prefab scene updates
Keep existing topologies when generating the topology map
DecisionPlanParametersDrawer Considerations list fix
- Merge from stat_modifiers_refactor
- Converted StatModifier to use params instead of settings data assets
- Nuked all BehaviourPlan data (Interactions/Abilities)
Copy default config properly
water_treatment_plant alpha splat
trainyard terrain stuff
mat tweaks
Mountain topology type
Topology support for prefab mountains
Added new bindable input system
Heightmap generation tweaks
Properly replace binds, properly remove binds
Removed DSE Settings, ported to DSE params setup, added DecisionPlanParametersDrawer
More dx9 water fixes (nvidia)
-statmodifier is now the base type again, IStatModifierTickable has been reinstated, and the generic base/total modifier is now called StatModifierBasic.