244,390 Commits over 3,898 Days - 2.61cph!
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Don't spawn tundra field trees in the arid biome
Fixed climate script being stripped from servers
Hemp copy & paste to procmap
Subtracted changeset 8635
Properly fixed ocean water level
Added faster calculation path for colliders that are equal to their AABB to AddToWaterMap
Elephant grass & mountain cloud effect tweaks.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Second loot table tweak for barrels.
Send new ambient sounds to the right mixer channel
Barrels and ore don't respawn in ocean.
Item and inventory stuff.
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Proc map water level hack ( revert this shit and update proper plz andre )
Mountain peak fume effect.
Fixed player health display
Fixed incendirty rocket crash
Fixed stringpool error in editor
Collectable mushrooms and rocks on Hapis.
Enterable tunnels, for real this time. Storm drain assets.
Attributes start at their "positive" value (whichever value is > 0). Tweaked energy and hunger steps
Upped attribute modifier precision
AgentManager ticks every 5 TOD seconds
New game will always start at 6am (random month between March and August, random day)
Hapis ignore terrain collider triggers.
Removed IResource
A little more Activity cleanup
Placeholder berries item view
Resources now dispense items (call the ItemSettings.Create method for now) when harvesting, they pop out and bounce around like idiots.
Did a silly thing and added OnSecond to TOD_Time, and use it in AgentManager to fire Ticks :x
Scene stuff. Horror tree fix.
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
Mining Quary + Survey Charge baseline
Fixed thrown spears healing their condition
Can now start and play game as player 1 with second controller attached
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Updated error logging URL
Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes
Cleaning up Activity a bit, added CreateUnitActivity Action
Accurate healthbars for everything!
Turning smooth transitions off on white flowers because they are FUCKED UP
Fixed grass displacement shader bug
More environment specific ambience