130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                merge from main (needs codegen)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▍▄▄█▄▄▅ ▍▍▄▆ ▆▊▍▊▉ ▊▌ ▌▌▅▍ ▄▄█▊██ █▉▇▋▊▋▋▇ & ▅▌▇▇▍▉ ▇▆▆▄▄▆▇▍ ▊▌▅▇ ▋▄▄▄▍█ ▉▋ >▉█▋ █▊▌▅ ▆█▋█ █▌▊▉▌▋
- ▇▉▅▄▉▌█▉ ▇▍▋▇ ▄▌▍▌▆▄ ▍▉▌ ▇▆▅▄█▌ ▇▋█▄█▆▇▉▍ ▇▊▍▉ ▆ ▌▇▌▇▍▇ ▍▉▉▊ ▊ ▉▇▍▄ ▆▄▍▄▄▅ ▌▌▌▇▄▋ ▆▍▉ ▉▄▇
- ▆▍▄▇▋ ▅▅▌▋▅▋█ ▌▍ ▇▉▊▆▋▍▉▄ ▄█▄▄▌▉▋▉ ▄▅▊▆▄▍▍ ▍▇▌ ▌▅▇ ▋▅██▅█▊ ▇▆▌▄▋▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a light with configurable color to ice sculptures
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_copypaste_shipping_container_color -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix shipping container colors being reset to random when pasting entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield 
so a single anim set can be re-used for it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel wooden shield animaionns edited
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from twitch_rivals_2024/twitch_rivals_flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Drop the flag on death
Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_telephone_grid -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel metal shield anims updated so the arm is visible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add an alternate render method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch telephone to using the MapHelper class
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add `printgrid` command to debug position -> grid name code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper_analytics -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add analytics when spraycan is used to change entity skin in the world
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log skin id of any entity submitted to analytics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> wallpaper_analytics
 
                
                
                
                
                
             
         
        
            
            
            
                
                 fix codegen (used changes from different branch)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> wallpaper_analytics
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted toolgun.entity lod distances to match worldmodel prefab values 
to fix harsh lod transitioning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lock high priority network queue behind convar `high_priority_network_queue`
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> network_queue_priority
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from twitch_rivals_2024/twitch_rivals_flag
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /flashlightfixes/fulloverhaul
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from landmine_disarm_explode_bugfix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experimental invoke based reload system tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prototype: create a high property network update queue for building blocks, high walls & SAM sites
- this should cause bases to load in faster when travelling fast across the map (in vehicles)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed speed ratio calculated based on the current gait
Fixed NRE when jumping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from campfire_purifier_freshwater_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fluffed up the hit marker. (Kinda needs soft blend tho)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapons clipping into shield when shield is held up
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                adminui_drone_accessible -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Predict if a vending machine can be reached by a drone or not.
- Show a panel in the admin UI