138,617 Commits over 4,324 Days - 1.34cph!

1 Year Ago
merge from planter_stacking
1 Year Ago
Simplified FX for WM/Entity
1 Year Ago
Deployed, ent and worldmodel. Fixed missing outline.
1 Year Ago
Jar bee FX tightened.
1 Year Ago
Fixed - Prevent planter half height stacking
1 Year Ago
merge from crafting_update
1 Year Ago
merge from hopper_protection
1 Year Ago
Updated hopper protection and health Updated hopper crafting
1 Year Ago
merge from main
1 Year Ago
Remove workbenches from loot table
1 Year Ago
merge from crafting_update
1 Year Ago
merge from Item_Descriptions_update
1 Year Ago
merge from premium_servers
1 Year Ago
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1 Year Ago
missing/incorrect descriptions for tea, pie, inserts
1 Year Ago
couple missed minor tweaks to chicken petting sound defs
1 Year Ago
plant pot sounds
1 Year Ago
chicken coop sounds egg handling sounds chicken petting sounds <3
1 Year Ago
add occlusion to visual cooking sounds kettle boil sound tweaks
1 Year Ago
natural beehive impact sound beehive deploy/open/close sounds
1 Year Ago
Finish description of sv_maxvoicepacketsperframe Uncheat sv_player_usercommand_timeout and default to 0.5 0.5 is the value GMod originally had Add sv_player_usercommand_timeout_lastcmd default to 1. Rerun the last command instead of a null command. This was the previous behavior.
1 Year Ago
bee swarms are more quiet no occlusion on natural beehive ambience
1 Year Ago
fridge powered sound
1 Year Ago
Updated female heads with Jedd's updated skinning
1 Year Ago
submesh/multiple material support
1 Year Ago
Fix premium tag having to be clicked twice to open premium modal
1 Year Ago
Include 2 more background images for the premium modal
1 Year Ago
Fix premium tag offset vertically in loading screen
1 Year Ago
Remove `premiumfilter` test convar
1 Year Ago
Merge from crafting_update
1 Year Ago
Merge from cookingv2
1 Year Ago
Fix for pie visual config not being applied when first person spectating/demos.
1 Year Ago
merge from main -> premium_servers
1 Year Ago
Disable mip map streaming early to prevent Unity from loading textures at a lower resolution
1 Year Ago
Update: Replace old TextTable with new - Also did a light convert of `GetPlayerListPosTable` - it was able to handle 300 players instead of 200 in 4.7ms - Updated ServerProfiler to exclude new System.Text.Json assemblies (and a couple extra bits) - built from f5b849e4 Tests: synthetic test in editor via constantly running getplayerlistpos command for 300 players, built server and client standalones(win64), booted server standalone
1 Year Ago
re-set up ADS (base idle will be udpated to be lower & to the side)
1 Year Ago
Fixed LODs of debris not being mossy. Set dressing in zigg scene.
1 Year Ago
Fix croc turns
1 Year Ago
Fog machines now cache the building privilege they're attached to, like shotgun traps and co
1 Year Ago
Added sv_maxvoicepacketsperframe Text parsing: Handle loading/writing \r correctly (Hammer VMF) Hammer: Entity comments allow adding new lines with Enter In Entity Properties window, the Comment field Expand func_precipitation key-value info about custom particles
1 Year Ago
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1 Year Ago
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1 Year Ago
- Remove anim speed scaling on croc - Increase melee range, interrupt intimidation if prey moves too far away
1 Year Ago
Clean: remove extra comments and finish TODOs Just gotta swap out the implementations and test it all builds/runs Tests: ran tests
1 Year Ago
- fixed issue with not seeing materials in-game - re-exported base rig in A pose - exported with viewmodel arms material, importing embedded material now works - removed dart meshes from export (already in .viewmodel prefab) - removed unnecessary v_blowpipe model prefab
1 Year Ago
Regenerate root motion data
1 Year Ago
Merge from graphics_settings_changes: Adds LOD Bias slider. Adds LOD bias to all presets. Removed shadow projection option (forced to StableFit now). Adds support for float values in presets. Exported default graphics config again to include new lodbias and remove shadow projection (and associated convar).
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from float_support