138,323 Commits over 4,324 Days - 1.33cph!

1 Year Ago
merge from save265 - staging wipe
1 Year Ago
Fixed IO techtree not working in primitive, era "Any" is in fact not, any.
1 Year Ago
Remove some debug log spam.
1 Year Ago
Merge from vendingmachine_sellorder_slots_fix (UI.SellOrder.prefab)
1 Year Ago
Vending machine sell orders now also correctly show number of slots when an item has slots but no contents... ...meaning vending machine sell orders now correctly show number of armor slots even when empty.
1 Year Ago
phrases, code gen checks
1 Year Ago
Add premium modal that describes what premium servers are
1 Year Ago
Merge from crafting_update
1 Year Ago
merge from crafting_update
1 Year Ago
merge from main
1 Year Ago
Update icon if premium qualification changes while UI is open
1 Year Ago
Bee grenade now available in primitive
1 Year Ago
Merge from cookingv2
1 Year Ago
Add premium icon above your profile picture if you qualify for premium
1 Year Ago
Another attempt to make sure the bbq is destroyed properly
1 Year Ago
Merge from cookingv2
1 Year Ago
Upload icons of premium icon Show premium tag Change premium filter to be opposite of normal filter - show premium and non-premium servers if filter is selected - remove premium filters if not selected
1 Year Ago
Fixed being able to see bbq health bar while holding hammer
1 Year Ago
Fixed bee swarm NRE when spawning
1 Year Ago
Merge from crafting_update
1 Year Ago
Merge from cookingv2
1 Year Ago
Updated the chicken coop needs UI to be a bit clearer Eggs now take 2 minutes to hatch
1 Year Ago
Can't remember what I changed in this prefab, but it must have been good.
1 Year Ago
cooking workbench sounds
1 Year Ago
Bump detection trigger size to 13m (detection range still 10m)
1 Year Ago
merge from buildingprivilege_cache_fix
1 Year Ago
Renamed GetNearestBuildingPrivledge -> GetNearestBuildingPrivilege sorry, had to do it before it was too late
1 Year Ago
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before) Fixes planner guide showing as valid when building blocked when at edge of privilege
1 Year Ago
Merge from cookingv2
1 Year Ago
Improved inside sockets on coop
1 Year Ago
merge from new_kill_commands
1 Year Ago
Both commands work with debug camera Codegen
1 Year Ago
Fixed ent killing the bbq portion not killing the whole workbench
1 Year Ago
BBQ is now spawned when spawning workbench via command
1 Year Ago
Fixed out of date bounds on cooking workbench, causing invalids Fixed loot not dropping out of bbq section when destroyed Added sfx to bbq section
1 Year Ago
Merge from crafting_update
1 Year Ago
merge from premium_servers -> main
1 Year Ago
merge from server_browser -> premium_servers
1 Year Ago
Set premium tab disabled by default
1 Year Ago
hopper start/stop/active sounds
1 Year Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
1 Year Ago
Ensure servers in official tab always show regardless of having zero players or not
1 Year Ago
Merge from armor_slots
1 Year Ago
Refactor copyto armor slot copying because it was getting silly
1 Year Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
1 Year Ago
Merge from crafting_update
1 Year Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
1 Year Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
1 Year Ago
Hammer: Implemented multiple cordon system from CS:GO
1 Year Ago
Fixed UIFogOverlay Update NRE