243,065 Commits over 3,898 Days - 2.60cph!

10 Months Ago
Merge from main -> backpacks
10 Months Ago
Compile shaders
10 Months Ago
Fix soundstream creating managed audio stream with args mixed up
10 Months Ago
merge from main - RC
10 Months Ago
Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png
10 Months Ago
Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway
10 Months Ago
Trace filters apply to hitboxes too
10 Months Ago
Leaderboard backup, run #8548
10 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
10 Months Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
10 Months Ago
Fix formatting typo
10 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly
10 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Fixed missed angular rotation lock
10 Months Ago
Fix PhysicsLockControlWidget squashing
10 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
10 Months Ago
Unused server/client methods and gizmo instances Unused physics trace filters Language.Init() after we mount filesystem File watch for hotloading textures and localization files too
10 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
10 Months Ago
Fix compile warning 🥳
10 Months Ago
Add trace test scene
10 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
10 Months Ago
Oops
10 Months Ago
Remove game specific functions from looptype
10 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
10 Months Ago
subtracting hostile_countdown_tooltip - UI Scaling issues
10 Months Ago
merge from CargoDroppedItemFix
10 Months Ago
Delete some unused projects from utils
10 Months Ago
Delete some obvious unused libs from thirdparty
10 Months Ago
Fix sometimes not showing any errors
10 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
10 Months Ago
Delete socketlib
10 Months Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
10 Months Ago
Fix popup
10 Months Ago
Fix test to use new behaviour
10 Months Ago
Fix speellings
10 Months Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
10 Months Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
10 Months Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
10 Months Ago
Remove GlobalLobby Strip out GameLobby
10 Months Ago
Cleanup
10 Months Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
10 Months Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
10 Months Ago
Delete gameuiservice and soundservices
10 Months Ago
Include Vehicle Large in DroppedItemCheck
10 Months Ago
subtracting burst_icon_belt - moved to Feb Release
10 Months Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
10 Months Ago
10 Months Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware