130,368 Commits over 4,201 Days - 1.29cph!

1 Year Ago
re-created v3 anim folder, taking existing .meta & retaining clips, all anims now using v3 avatar
1 Year Ago
Merge from copypaste -> main
1 Year Ago
Cleanup & rename kill -> killbox (so it doesn't overlap with normal kill command)
1 Year Ago
Add ability to undo pastes with `undopaste` command - only kills entiites you pasted (if you want to redo a paste, just paste it again manually)
1 Year Ago
second noise layer for coverage
1 Year Ago
Adding new player anims
1 Year Ago
Allow pasting directly from name - `paste cars1` will load "cars1" and paste it while persisting current clipboard Filter entities when pasting instead of copying (allows you to change filters after copying a single time) - change convars from "copy_npcs" to "paste_npcs" - filter entities that have no parent when pasting - add option to filter vehicles
1 Year Ago
Client trigger, art root setup. Initial basic facing nearest player logic.
1 Year Ago
setup admire anim for metal shield
1 Year Ago
Codegen
1 Year Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Merge: from requesttrees_spike This reduces overhead of streaming grid cells of tree impostors from 3.5m to 1m on a 4.5k server. Tests: 2 editors(1 server, 1 client) in same session - streamed no changes, removed 1 tree then re-streamed, and streamed with disabled lazy serialization
1 Year Ago
merge from kayak_perf_fix
1 Year Ago
merge from icesheet_fix
1 Year Ago
Merge: from main Tests: none
1 Year Ago
merge from oases_topology_fixes
1 Year Ago
merge from optimize_hbhf
1 Year Ago
merge from voice_chat_cctv
1 Year Ago
Merge from main
1 Year Ago
merge from nuking_old_cliffs_in monuments
1 Year Ago
merge from main
1 Year Ago
Large surface tuning
1 Year Ago
Merge from main
1 Year Ago
Iterating. Large wall variant.
1 Year Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
1 Year Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
1 Year Ago
Set 600/1000 items to a sensible default era
1 Year Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
1 Year Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
1 Year Ago
▆█▄▍▄▋ ▌▋ ▍█▆▅ ▊▆▇▇▆▋ ▆▅█▌▋▌ ▋▄▆ ▍▆█▊▉ ▌▇█▅▋█ ▇▅ ▌▇█ ▅▄▉▅▅▉ ▋█▆▉▍ ▉▇▋▆▆▍ ▉▌█▉▌▋ ▆▆▌▅ ▉▌█▄ ▇▄█▉▋▆▍▄ ▇▉▍█▍▌ (▌▅█▉▅█▊ ▍▌▍▆▇▆▌ ▇▇▅▊▋█▊ █▌▅▉▄ ▄█▉▍ ▉█▋▇█▊▋ ▄▊▄█▇▆▉▆▇▍ ▄▊▄ ▇▇▊▉▆ ▇▆▆▍▅▇▅█▍▇▌)
1 Year Ago
Remove 'radioactivity changed' editor log
1 Year Ago
radioactive_changed_removal -> main
1 Year Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
1 Year Ago
Add new anims to wolf
1 Year Ago
Mods for surface mounted explosions.
1 Year Ago
Adding new v3 anim folder to playerUpdate branch
1 Year Ago
Merge from analytics_add_persistent_work_queue
1 Year Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
1 Year Ago
Minor cleanups
1 Year Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
1 Year Ago
Fix server build error
1 Year Ago
report_copy_steamid -> main
1 Year Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
1 Year Ago
The wolf can now lie down or scratch its ears instead of just standing still
1 Year Ago
Optim: Avoid expensive reserializations when trees de-/spawn - Controlled by TreeManager.UseLazySerialization, enabled by default - Tracked by LazyUpdate scopes - Simplifies some profiling scope names - Added OnTreeDestroyed profiling scope This should save us 0.25ms per cell reserialization on larger worlds. Tests: local multiplayer session, connected, destroyed a tree, reconnected. Confirmed tree impostor wasn't there and profiling scopes showed lazy serialization. Disabled lazy serialization and reconnected - still good and no spikes in profiler on chopping down trees.
1 Year Ago
Battering ram constructable prefab and item setup Fixed missing animator
1 Year Ago
Add missing files
1 Year Ago
Add era convar Restrict items showing up in crafting menu depending on era Work on era editor window to change item era easily (WIP because implemented on laptop) Add tags to a bunch of items & assign era to a bunch of obvious items