243,047 Commits over 3,898 Days - 2.60cph!

10 Months Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
10 Months Ago
Fix no sound when opening backpack on the ground Placeholder zipper sound (from lockers)
10 Months Ago
Add a bunch of helper ActionGraph components https://files.facepunch.com/ziks/1b0311b1/sbox-dev_jQKi0PFKho.png
10 Months Ago
When we dispose of a SceneCamera, queue the native volumetric fog to be disposed of at frame end since a render view with it is likely already queued
10 Months Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
10 Months Ago
Don't list input signals in properties panel Don't show default value for array args Input.ActionNames, Input.GetGroupName( action ) InputActionControlWidget for ActionGraph https://files.facepunch.com/ziks/1b0311b1/sbox-dev_Ix1HH9V6cj.mp4
10 Months Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
10 Months Ago
Fixed TypeDescription.IsStatic Fixed NotNullableValueTypeConstraint check HasImplementation attribute as a hint for ActionGraph type parameters
10 Months Ago
Nicer default value handling in node editor UI
10 Months Ago
Use one global NodeLibrary, created by GameMenu context (#1426)
10 Months Ago
Leaderboard backup, run #8600
10 Months Ago
Grid Map Editor WIP
10 Months Ago
Fix map scene objects not loading
10 Months Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
10 Months Ago
Leaderboard backup, run #8596
10 Months Ago
Merge main -> aux2
10 Months Ago
Add MapLoader scene
10 Months Ago
Add global static LaunchArguments class Fix Api timeout
10 Months Ago
Increase api timeout
10 Months Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
10 Months Ago
Fix complex combos
10 Months Ago
Fix warning
10 Months Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
10 Months Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
10 Months Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
10 Months Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
10 Months Ago
Physics Lock scene
10 Months Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
10 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly Fix formatting typo Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png Compile shaders
10 Months Ago
Fix errors when launching in content mode Add Scene/New Scene
10 Months Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
10 Months Ago
Leaderboard backup, run #8572
10 Months Ago
Merge from main -> backpacks
10 Months Ago
Compile shaders
10 Months Ago
Fix soundstream creating managed audio stream with args mixed up
10 Months Ago
merge from main - RC
10 Months Ago
Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png
10 Months Ago
Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway
10 Months Ago
Trace filters apply to hitboxes too
10 Months Ago
Leaderboard backup, run #8548
10 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
10 Months Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
10 Months Ago
Fix formatting typo
10 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly
10 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Fixed missed angular rotation lock
10 Months Ago
Fix PhysicsLockControlWidget squashing
10 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup