243,047 Commits over 3,898 Days - 2.60cph!

10 Months Ago
10 Months Ago
Ability to change work axis https://files.facepunch.com/louie/1b0411b1/2024-01-04%2012-49-22.mp4
10 Months Ago
10 Months Ago
10 Months Ago
Fixed UpdateInputOutputs regression
10 Months Ago
IActionGraph.TryGetInputParameter, AddInputParameter extension methods Support for adding optional input parameters to graphs implementing delegates
10 Months Ago
10 Months Ago
Update citizen with per-vertex curvature and update materials to match new shader changes https://i.imgur.com/Dt9X3Vv.mp4
10 Months Ago
Put CubemapFog and Tonemapping in Post Processing category
10 Months Ago
MapStartupScene
10 Months Ago
Menu close the game properly Add Game.Close() - properly clears launch params
10 Months Ago
Fixed not loading the startup scene fallback when loading a project
10 Months Ago
Only mount projects in editor mode Fix not always finding the map from a map package Fix StartupResources being filled with duplicates Show Launch With Map.. option Use map launch startup scene
10 Months Ago
Update GamePackage tags
10 Months Ago
Align impact decals correctly instead of accounting for the 90 degree offset bug Fix error spam from sound emitter
10 Months Ago
Update decals scene
10 Months Ago
Fixed decals projecting down instead of forward
10 Months Ago
merge from main
10 Months Ago
Disable Rust birthday items (confetti and pinata)
10 Months Ago
Can use HideInEditor to hide components in component selector
10 Months Ago
Fixed play toggle not working while focused on the game You'll probably need to bind this manually, so if it still doesn't work for you, type "bind F5 play_toggle" in console
10 Months Ago
API fixes
10 Months Ago
MenuPanel.Open oipens in the right place Start using webpanel for modals
10 Months Ago
Game doesn't try to put cursor into UI mode if the game isn't playing Update SceneCamera from Component as part of the render
10 Months Ago
More clean up and break placing for now to use prefabs instead of resource
10 Months Ago
Leaderboard backup, run #8620
10 Months Ago
Fix map loading stripping off path
10 Months Ago
Reduce shader compile spam (add -robot)
10 Months Ago
Unsaved
10 Months Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
10 Months Ago
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future
10 Months Ago
Fix smart switch not calculating passthrough properly after receiving inputs from it's turn on/off slots (same issue as regular switch, just needed to be applied here as well)
10 Months Ago
Merge from main
10 Months Ago
Some clean up
10 Months Ago
Fixed a case where water pumps wouldn't transfer water when connected to a water barrel via a combiner
10 Months Ago
MeshTerrainRoot implements IClientComponent
10 Months Ago
Model renderer resets body groups to models default mesh group mask on model change
10 Months Ago
Retrieve terrain type as a float, seems to fix terrain type errors
10 Months Ago
Manifest
10 Months Ago
Fix directional lights dissapearing after going away a wee bit from origin, set up a bounding box that's big enough to enclose the whole universe
10 Months Ago
Merge from tutorial_island
10 Months Ago
Codegen, manifest
10 Months Ago
Merge from main
10 Months Ago
Added an editor tool under Tools/Materials/Spawn All Materials that spawns a quad for every material in the project at 0,0,0 in the world Running the game in play mode and then looking at the quads seems to trigger Unity's material update process, saving the project after leaving play mode generates 1724 material changes I won't commit the material changes here since main is locked down, but we should be able to run this next week to hopefully resolve the constant material spam when checking in
10 Months Ago
Don't try to normalize a black texel for hue/saturation shift on baked light cookies, fixes NaN when using cookies on baked lights
10 Months Ago
Fixed UI raycast issues in the upper portion of the inventory
10 Months Ago
CSceneSunLightObject doesnt exist anymore Add transmission debug view Fix subsurface scattering shadowing, let transmissive mask be computed at lighting level, unify transmissive terms from skin and whatever else, should fix transmission in non-shadowd lights as well https://i.imgur.com/3h3yvhH.png Update skin shader
10 Months Ago
Box select, Search, Collection and some other stuff I forgot https://files.facepunch.com/louie/1b0311b1/2024-01-03%2018-45-15.mp4
10 Months Ago
Add GameObject.IsRoot, GameObject.Root
10 Months Ago
Simulate UI in main tick, rather than during output