243,079 Commits over 3,898 Days - 2.60cph!

10 Months Ago
Disabled xmas themed decor at compound and bandit S2P
10 Months Ago
Disabled gingerbread building skin Disabled xmas events Disabled Advent event Disabled Ice walls Reverted Burlap sack Disabled xmas tree Disabled Xmas Dungons
10 Months Ago
Asset Browser: bail async task when not valid
10 Months Ago
Leaderboard backup, run #8452
10 Months Ago
Merge CorpseParentingFix -> Main
10 Months Ago
Handle triggers being null
10 Months Ago
Merge CorpseParentingFix -> Main
10 Months Ago
Improved unsafe ragdoll parenting method. Fixes glitchy corpses when players are killed in the back of a scrap heli.
10 Months Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
10 Months Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
10 Months Ago
Run tasks in a scene scope
10 Months Ago
Leaderboard backup, run #8428
10 Months Ago
Fix ResolveTargetD3D11 srcBox limiting not accounting for offset on dest width min Graphics.GrabFrameTexture uses Graphics.Viewport Fix typos and inconsistent screen uv calc in postprocess shader
10 Months Ago
Fix TakeOwnership RPC not working
10 Months Ago
OnAwake/OnDestroy respect Component.ExecuteInEditor
10 Months Ago
Add InputContext for Scene.FixedUpdate so inputs are reliable when FPS is higher than the fixed update rate
10 Months Ago
Better algorithm
10 Months Ago
Add an access point for the player controller to influence recoil
10 Months Ago
Cleanup, add horizontal and vertical spread ranges
10 Months Ago
Add loop points to recoil patterns https://files.facepunch.com/tony/1b2611b1/Zwf2E8V68x.png https://files.facepunch.com/tony/1b2611b1/sbox-dev_9zVXae9zXk.mp4
10 Months Ago
Update style of recoil pattern UI, draw line with all points https://files.facepunch.com/tony/1b2611b1/z5ZQTeqnS5.png
10 Months Ago
Use recoil pattern in RecoilFunction https://files.facepunch.com/tony/1b2611b1/sbox-dev_xaXurG5u7E.mp4 https://files.facepunch.com/tony/1b2611b1/CS5fvYwsxo.png
10 Months Ago
Add editor for designing recoil patterns https://files.facepunch.com/tony/1b2611b1/rNGbSsl88U.mp4
10 Months Ago
Add basic recoil
10 Months Ago
Fixed not finding the ammo container
10 Months Ago
Move weapon functions into a separate gameobject on the weapon for organization
10 Months Ago
Further refactor
10 Months Ago
Refactor weapon abilities to be weapon functions, stats can be modified by weapon functions
10 Months Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
10 Months Ago
Leaderboard backup, run #8404
10 Months Ago
Update camera animation code to use local bone transform, ty @aylaylay https://files.facepunch.com/tony/1b2511b1/sbox-dev_iEfv2HkNNa.mp4
10 Months Ago
Don't overcomplicate stats
10 Months Ago
Add weapon stats system baseline
10 Months Ago
Fix root bones not returning in local space
10 Months Ago
Add test code for local bone transform
10 Months Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
10 Months Ago
Copy renderer bones to model physics bones
10 Months Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
10 Months Ago
Leaderboard backup, run #8380
10 Months Ago
Better player rotation Smooth out camera a little
10 Months Ago
Port bullet trails code
10 Months Ago
Remove unused field from SoundEmitter
10 Months Ago
Style the menu a bit
10 Months Ago
Add main menu, default scene is main menu, add play button
10 Months Ago
Add IComponentLister.GetAll<T>() ActionGraph: don't list methods with unsupported parameter delegate types sbox-issues#4275
10 Months Ago
Make the mixgraph as simple as it can be
10 Months Ago
Leaderboard backup, run #8356
10 Months Ago
Fix particle rotation
10 Months Ago
Add GameObject.PlaySound as a fire and forget way to play sounds on a gameobject (and have it follow the object)
10 Months Ago
Apply decal random rotation, spawn particles