135,332 Commits over 4,293 Days - 1.31cph!

12 Months Ago
Compile fix
12 Months Ago
Decreased minimum ragdoll velocity required to get up
12 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
12 Months Ago
Battering ram damage effects
12 Months Ago
V4 roadsign kilt
12 Months Ago
V4 rig roadsign jacket
12 Months Ago
Battering ram can't take collision damage from the head
12 Months Ago
Catapult dry fire plays the smoke effect
12 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
12 Months Ago
Battering ram fire dust.
12 Months Ago
Arm damage prefab.
12 Months Ago
V4 rig large backpack
12 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
12 Months Ago
V4 rig metal chestplate
12 Months Ago
V4 rig metal facemask
12 Months Ago
Added clothing items to player update loadout
12 Months Ago
V4 rig hazmatsuit
12 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
12 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
12 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
12 Months Ago
Some description tweaks
12 Months Ago
Siege weapon item descriptions
12 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
12 Months Ago
Galloping speed bonus when on road
12 Months Ago
Firing the catapult will block the push interaction for 2 seconds
12 Months Ago
Can't feed swimming horses
12 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
1 Year Ago
Med ak item setup
1 Year Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
1 Year Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
1 Year Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
1 Year Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
1 Year Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
1 Year Ago
Bucket FX WIP.
1 Year Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
1 Year Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
1 Year Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
1 Year Ago
Fixed repair cost UI not showing as red (caused by 111605)
1 Year Ago
Tweaked mounted ballista colliders
1 Year Ago
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1 Year Ago
Static ballista rig setup Updated icon
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Mounted ballista detailed colliders
1 Year Ago
Reverted 111575 (restored mounted ballista rig)
1 Year Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
1 Year Ago
Crash FX.
1 Year Ago
Make sure to reset leading flag when leader player dies
1 Year Ago
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1 Year Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
1 Year Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)