254,760 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
10 Months Ago
camera tweaks, enemy sprite flipping, etc networking fixes, etc nametag info panel timer panel
10 Months Ago
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
10 Months Ago
SAR + P17 cam anim tweaks
10 Months Ago
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
10 Months Ago
merge from main
10 Months Ago
Finally got a maybe working bundle out of this, still way too slow
10 Months Ago
Leaderboard backup, run #11562
10 Months Ago
Viewmodel camera anims for P17 deploy and reloads
10 Months Ago
Greybox scene changes
10 Months Ago
First person greybox scene for vm anims
10 Months Ago
Reverted vm cam idle clip to 2 frame duration
10 Months Ago
Better naming for vm cam clips
10 Months Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
10 Months Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
10 Months Ago
Turn off root motion on viewmodel camera animator
10 Months Ago
Fixed SAR reload sounds being out of sync
10 Months Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
10 Months Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
10 Months Ago
Oops, revert bootstrap physics tick rate commit
10 Months Ago
Pedal bike more responsive steering etc
10 Months Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
10 Months Ago
Pedal bike suspension and max RPM edits
10 Months Ago
Merge from parent
10 Months Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
10 Months Ago
Set waterlogged point for all bike types
10 Months Ago
Rename legacy animator field
10 Months Ago
Add admire support to the Viewmodels scene
10 Months Ago
Remove admire->idle transition
10 Months Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
10 Months Ago
Added P17 vm camera anim clips for testing
10 Months Ago
Better parameters in FindAssets method, fix compile errors after merge
10 Months Ago
Merge from main (reviving this for hackweek)
10 Months Ago
Backups
10 Months Ago
Manifest
10 Months Ago
Merge Main -> Bikes
10 Months Ago
Fixed a couple of flicker cases
10 Months Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
10 Months Ago
Fixed Coffin storage adaptor socket position
10 Months Ago
Recompile all
10 Months Ago
Compile error + Assets
10 Months Ago
worker house wip files
10 Months Ago
Test
10 Months Ago
Add weapon chamber sound event Same for mags Minor bug fixing Scene update Add extremely basic player movement component, and player look component (using snap-look)
10 Months Ago
Added BulletComponent, bullet interactable, ability to manually chamber a weapon chamber with a bullet, can load mags manually too
10 Months Ago
Leaderboard backup, run #11538
10 Months Ago
Fix face texture origin not loading
10 Months Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
10 Months Ago
Texture uv scale buttons
10 Months Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)