254,390 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Shapshot -> Snapshot in loading screen ( Fixes Facepunch/sbox-issues#5439 ) 😂
10 Months Ago
Code dump for interactables, secondary grab points, smooth damp
10 Months Ago
Fixed ice throne colliders
10 Months Ago
Holographic sight also added to weapons with a top rail https://files.facepunch.com/rickgreeve/g60QQcweyh.jpg
10 Months Ago
Some clearer documentation
10 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
10 Months Ago
Interpolation v2 (#1516) * Test * Clean up - use TransformInterpolate class * Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target * Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. * Fix to allow interp property to be set by GameObjectHeader * Serialize the interpolation bool with GameObject * Combination of fixed update interpolator and networked interpolation buffer. Working nicely * Some cleanup * Some extra docs + let's call it Query to match the other class * Use Time.Now * Restore backward compat LerpTo * Cull after, ensure move direct to last tx if query out of time but entries remaining * Fix formatting * Tiny tidyup * Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate * Actually enable it * Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
10 Months Ago
RPC Filter (#1549) * Update documentation * Add recipient filter struct, type, and Rpc.FilterOnly and Rpc.AllExcept methods * Update documentation * Change filtertype options * Move to Connection.Filter. Can pass optional filter to Broadcast. Use this for Rpcs with current filter. * More docs * Same logic for static Rpcs * Add single Connection overloads * this can be made private * Fix ambigious docs * Inverse logic (doh!) * Use hasvalue etc * Some fixes * Remove duplicate docs * Better docs * RPC in log for consistency * Add overloads for filtering RPC recipients based on a predicate * FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time * Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere. * Restore the old filter here even if e.Resume() throws * Early out / cut nesting * Tidy up
10 Months Ago
Rotate unicycle in customise menu + input hints Start work on achievement system
10 Months Ago
Fixed incorrect ShowBullet reload animation event configuration
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
added toolgun to render scene
10 Months Ago
scale adam back to original mats
10 Months Ago
forest test updates
10 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
10 Months Ago
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals
10 Months Ago
updated mask texture
10 Months Ago
split off higher res ammunition from media branch and added to individual ammunition folders
10 Months Ago
Fixed deploy volume physic layer
10 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
10 Months Ago
camera aimer
10 Months Ago
phrases
10 Months Ago
SKS serializedVersion meta files changes
10 Months Ago
merge from electricity_power_fixes/2/doorcontroller
10 Months Ago
merge from gunaudiofixes
10 Months Ago
merge from fix_compressed_modded_tag"
10 Months Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
10 Months Ago
merge from helk_qol_01
10 Months Ago
merge from sks
10 Months Ago
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10 Months Ago
Leaderboard backup, run #11418
10 Months Ago
10 Months Ago
Update harbor_crane_a to fix missing meshes
10 Months Ago
Merge from main
10 Months Ago
Fixed some bike suspension problems
10 Months Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
10 Months Ago
Code gen, proto, manifest rebuild, meta files
10 Months Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
10 Months Ago
initial commit
10 Months Ago
merge from main -> qol_auth_friends_tc
10 Months Ago
Merge main -> Bikes
10 Months Ago
Update skin list
10 Months Ago
Fixed missing ShowBullet animation events
10 Months Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
10 Months Ago
Fixed missing camera shakes when firing the sks
10 Months Ago
Water distance fixes.
10 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
10 Months Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
10 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling