254,763 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
10 Months Ago
Test for control flow async
10 Months Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
10 Months Ago
Update first_person_arms_adjustments.vsubgrph
10 Months Ago
leaves .meta
10 Months Ago
Fixed Harry Potter car
10 Months Ago
Fixed vendor recreating itself
10 Months Ago
merge from main
10 Months Ago
lr300 in hierarchy
10 Months Ago
Small Wood Box textures
10 Months Ago
Weekly skins
10 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
10 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
10 Months Ago
Rename Hardware -> SystemInfo, add ProcessorCount
10 Months Ago
added pickaxe to ref models and to scene
10 Months Ago
weekly skins
10 Months Ago
Fixed door controller not deployable on shelter doors
10 Months Ago
VTEX_InitCreationDescFromHeader: check for nullptr
10 Months Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
10 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
10 Months Ago
Tutorial hints + tutorial resource Spawn gizmo
10 Months Ago
split up smg to material id parts
10 Months Ago
10 Months Ago
Centre windows to screen/editor by default * Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher * Prevent main editor window from attempting to centre on itself * code cleanup, improve comments * Rename SetPositionCentered -> Center
10 Months Ago
Fix triplanar hlsl Generate UVs / tangents for 3D SDFs, for non-triplanar materials (#26) https://files.facepunch.com/ziks/2024-05-03/sbox-dev_pV7DEZpr1B.png
10 Months Ago
Fixed build errors Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs Use new RPC filtering API RPC filtering API change Dirty include facepunch.libpolygon Nicer display names for world component types Don't need SdfNetwork component type any more Fix triplanar hlsl Generate UVs / tangents for 3D SDFs, for non-triplanar materials (#26) https://files.facepunch.com/ziks/2024-05-03/sbox-dev_pV7DEZpr1B.png
10 Months Ago
Further code tidying Improved wind directional response
10 Months Ago
Some interp fixes
10 Months Ago
merge from fix_eventrecord_pooling_error
10 Months Ago
merge from harbor_crane_flyhack_fix
10 Months Ago
merge from labs_crash_fix
10 Months Ago
▄▉▌▉▊ ▆▄▅▌ ▄▌▆▆▇_█▌▊▆▅_▅▌▆▋▋▍▄_▅▌▌▍▌_▉██
10 Months Ago
Validate shader descriptor bindings, refuse to load invalid shaders that will crash (shaders compiled with compiler bugs that were fixed)
10 Months Ago
set up materials on junkernaught ar
10 Months Ago
This weeks skins
10 Months Ago
merge from main
10 Months Ago
New sounds Hand collects a hash set of eligible grab points, and picks the closest one when gripping (fixes jank where you'd grip and nothing would happen) Mark Sync/Broadcast on some things in Weapon
10 Months Ago
Add brite, water, concrete dsps outside dsps More dsps
10 Months Ago
Rename SetPositionCentered -> Center
10 Months Ago
Added LaserPointer component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_dmbhFl6YT6.mp4) Implement point interactables. Not using animation, this turned out to be more work than necessary for now. https://files.facepunch.com/tony/1b0311b1/sbox.2024.05.03.08.43.17.mp4
10 Months Ago
▇▍▉▊▉▇▍ ▊▋▊▆▆▅▊▅▆▌▊, ▌▋▊▄▅▊▅ ▇█ ▆▇▊ ▉▅▌▆▆▌ - ▄▇▊▋▊▊ █▆▆▋▌ ▊█▌▌▊▌▋▉ ▇▋▍▉▆ ▍▋▇▄▅ ▄▇▍▇▆▅▉_▍▅▄▄▉▍▇▇█▋▌_▉▋▌▇▅▊▍▅ = ▄.▋ █▌▍▇▇▅▆_▇▍▆▅▊▇▋▋▋▉▋_▋▊▅▌▅▍▋▆_▆▋▆▆█▅▄ = ▋▉.▇ ▄▊▆ ▌▄▍█▉▋▌ █▅▉▇▄▆▇_█▊▉▊▍▉▄▌▉▅▊_▌▍▉▊▆█▊▌ = █.▍ ▉▆▇▊▆▌▌_▄▅▍▆▅▌▊▅▍▊▄_▅▅▍▉▌▌▊▋_▇▌▍▅▊▅▋ = ▇.▍ ▇▆▄ ▋▊▆▋█▅█_▊▄▍█▆▋▉▋▇▍▄_▇▉▍█▉▄▅▍ = ▆ ▄▇█▊▋▊▊_▇█▌▆▄▊█▍▊▇▇_▊▇▅███▍▄_▋▄▆▅▆▊█ = ▍.▇
10 Months Ago
merge from HeadwrapStoreFix
10 Months Ago
merge from junkpile_collision_fix
10 Months Ago
merge from HelicopterPhysicsFix
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Iteration
10 Months Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
10 Months Ago
Backups
10 Months Ago
Merge from main