243,379 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Merge from main
11 Months Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
11 Months Ago
Merge from backpacks -> aux2
11 Months Ago
Update hazmat and 2023 trophy id's
11 Months Ago
Re-run codegen after merge
11 Months Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
11 Months Ago
Merge from main -> backpacks
11 Months Ago
Furnace
11 Months Ago
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11 Months Ago
Add LightSupportsTimeSlicedRendering and filter directional lights out of it, fixes cascades being fucked on hammer
11 Months Ago
correct path for box sound component
11 Months Ago
tweak regular white and green bus variants
11 Months Ago
Sound Box component + scene
11 Months Ago
merge from qol_increase_amber_light_distance
11 Months Ago
merge from fix_oil_rig_radiation_alarm
11 Months Ago
merge from fix_radiation_bypassing_armor
11 Months Ago
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11 Months Ago
Fix .sndscape assets not being added to __references
11 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
11 Months Ago
Kickstool sbox files updated mesh and materials, all LODs added, collision updated
11 Months Ago
box shape in soundscape scene
11 Months Ago
soundscape box shape
11 Months Ago
texture sizes plugging some holes in the mesh
11 Months Ago
debug_sunshadow_vis is gone, update all_shaders with what's actually there
11 Months Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
11 Months Ago
melee holdtype - set new player mask
11 Months Ago
added new player loadout
11 Months Ago
CI: Use git checkout to remove stashed changes, shouldn't error if there are no changes to save & drop
11 Months Ago
Fix typo on cloth shading combos Remove references to removed files in shaders
11 Months Ago
Sound Point test
11 Months Ago
Add SoundHandle.Pitch
11 Months Ago
Pass skycolor of multiple lights to renderer, works with multiple lights, fixes skycolor attribute doing nothing, while it'd be nice to just pass envmap diffuse lighting for ambients right now it'd break some workflows
11 Months Ago
Fix ActionGraphs breaking on full hotload
11 Months Ago
Fixed some nodes not invalidating on hotload
11 Months Ago
Fixed some action graphs
11 Months Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
11 Months Ago
Fix ActionGraph instance upgraders not getting added Fix possible type mismatch when upgrading ActionGraph delegates
11 Months Ago
Remove unused / old vars
11 Months Ago
First pass at handling ActionGraph instances during hotload
11 Months Ago
Nuked Rust/Standard-Indexed shader set
11 Months Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
11 Months Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
11 Months Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
11 Months Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
11 Months Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
11 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
11 Months Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
11 Months Ago
11 Months Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
11 Months Ago
Add essential system types to TypeLibrary (#1365) * Add some essential System.* types to TypeLibrary * Fixed TypeLibrary.GetType<T>() * System type tests * Simplify reflection in NodeLibrary * Filter methods available to ActionGraph * Add PropertyDescription.IsIndexer