243,203 Commits over 3,898 Days - 2.60cph!
- Fixed body position and rotation not being set correctly when player dies while mounted.
- Only store bone names once.
- Assign missing param.
Manifest, fixed twitch props using static lod
Fixed rotation not animating properly
First pass art setup, icon
pinata model and textures, materials, basic prefab
Fixed arrow tips appearing offset on legacy bow
Merge from backpacks -> aux2
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
Merge from dec_2023_redirects
Rivals desk is now a skin of the computer station
Citizen/animgraph: added Sprint_NE + other misc. small tweaks
2023 trophy is now id
10230
Remove twitch hazmat skin item, still available via f1
Regenerate manifest after merge rather than guessing merge conflicts
Fix Input.cs compile error from main
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
Merge from backpacks -> aux2
Update hazmat and 2023 trophy id's
Re-run codegen after merge
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
Merge from main -> backpacks
Add LightSupportsTimeSlicedRendering and filter directional lights out of it, fixes cascades being fucked on hammer
correct path for box sound component
tweak
regular white and green bus variants
Sound Box component + scene
merge from qol_increase_amber_light_distance
merge from fix_oil_rig_radiation_alarm
merge from fix_radiation_bypassing_armor
Fix .sndscape assets not being added to __references
tweaks and polish
fixed wrong mat for cover on bus distant lods
Kickstool sbox files
updated mesh and materials, all LODs added, collision updated
box shape in soundscape scene
texture sizes
plugging some holes in the mesh
debug_sunshadow_vis is gone, update all_shaders with what's actually there
hatchet entity - removed offsets, set to use prop bone instead of hand
melee holdtype - set new player mask