243,203 Commits over 3,898 Days - 2.60cph!

11 Months Ago
- Fixed body position and rotation not being set correctly when player dies while mounted. - Only store bone names once. - Assign missing param.
11 Months Ago
Manifest, fixed twitch props using static lod
11 Months Ago
Merge from main
11 Months Ago
Initial gibs
11 Months Ago
Fixed rotation not animating properly
11 Months Ago
First pass art setup, icon
11 Months Ago
pinata
11 Months Ago
merge from pinata
11 Months Ago
sitem setups
11 Months Ago
Merge from main
11 Months Ago
pinata model and textures, materials, basic prefab
11 Months Ago
Fixed arrow tips appearing offset on legacy bow
11 Months Ago
Merge from main
11 Months Ago
Merge from backpacks -> aux2
11 Months Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
11 Months Ago
backup
11 Months Ago
Merge from dec_2023_redirects
11 Months Ago
Rivals desk is now a skin of the computer station
11 Months Ago
Citizen/animgraph: added Sprint_NE + other misc. small tweaks
11 Months Ago
Legacy bow setup
11 Months Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
11 Months Ago
Regenerate manifest after merge rather than guessing merge conflicts
11 Months Ago
Subtract 90591
11 Months Ago
Fix Input.cs compile error from main
11 Months Ago
Merge from main
11 Months Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
11 Months Ago
Merge from backpacks -> aux2
11 Months Ago
Update hazmat and 2023 trophy id's
11 Months Ago
Re-run codegen after merge
11 Months Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
11 Months Ago
Merge from main -> backpacks
11 Months Ago
Furnace
11 Months Ago
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11 Months Ago
Add LightSupportsTimeSlicedRendering and filter directional lights out of it, fixes cascades being fucked on hammer
11 Months Ago
correct path for box sound component
11 Months Ago
tweak regular white and green bus variants
11 Months Ago
Sound Box component + scene
11 Months Ago
merge from qol_increase_amber_light_distance
11 Months Ago
merge from fix_oil_rig_radiation_alarm
11 Months Ago
merge from fix_radiation_bypassing_armor
11 Months Ago
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11 Months Ago
Fix .sndscape assets not being added to __references
11 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
11 Months Ago
Kickstool sbox files updated mesh and materials, all LODs added, collision updated
11 Months Ago
box shape in soundscape scene
11 Months Ago
soundscape box shape
11 Months Ago
texture sizes plugging some holes in the mesh
11 Months Ago
debug_sunshadow_vis is gone, update all_shaders with what's actually there
11 Months Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
11 Months Ago
melee holdtype - set new player mask