243,337 Commits over 3,898 Days - 2.60cph!
player update, set root transform position xz to original on explosive anims, melee and revovler anims
Add Scene.Trace, HitboxGroup (heaby work in progress)
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Pilot collider particle fix.
Shelter door and shelter take same damage from all entities.
Fix components not getting unregistered on destroy
Merge from main -> qol_hbhf_dialog
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
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Blast position fix
Cooldown to 5 seconds to make less spammy
Barrel hole opening corresponds with cooldown
Re-enabled placement within shelter
Add chainstodoor to Door @BaseClass in base.fgd (#2031)
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
ReflectionSerializedObject properties set their PropertyType
merge from building_skins_4
further mask downscale, using a small res mask to sharpen transitions
Kickstool asset update
updated texture and data uploaded to asset party
Attributes to ignore / include members as ActionGraph nodes
Uploaded Pinata Bat FBX, Textures and Materials
Node menu category icons, reordering
Allow icons in node categories
Couple more soundscapes
beach day
cave
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
assigned LODs on foundation wall b/c/d
hooked up 10 birthday texture on balloons
bus colliders - made a separate prefab to allow use on client/server with more flexibility
made new player update idle breathe anim and added into holdtype none overridecontroller
exported player update edited melee anims
Couple of soundscapes to get the ball rolling
https://asset.party/rust/soundscapes
Sort members properties first, then methods (Facepunch/sbox#1360)
NodePropertyAttribute -> ActionGraphPropertyAttribute
Don't list ignored members when creating nodes
Test out action graph include / ignore attributes
Don't inherit [ActionGraphIgnore] on types
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
Rust ambient sounds
Big download