125,570 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Fixed motorbike dirt FX playing on show
1 Year Ago
Set up exhaust FX to only run while throttle input in active
1 Year Ago
Fixed MeshLOD renderers showing a shadow when they are culled by a HLOD master mesh
1 Year Ago
Mounted players now take some damage if the bike takes a big hit
1 Year Ago
Trail LOD tweaks.
1 Year Ago
LOD tweaks
1 Year Ago
Improved prefab
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
LOD distance tweak.
1 Year Ago
Exhaust prefab. Added to Motorbike.
1 Year Ago
Update settings of all music clips
1 Year Ago
Change audio clip updater to handle music clips - vorbis, 80% quality (like other vorbis clips) - preload off
1 Year Ago
Removed debug print in physics.cs
1 Year Ago
Refactor HLOD system to include MeshLOD components in it's baking process Fixes several LOD inconsistencies when looking at monuments from a distance, will need a lot of testing and a HLOD generation/S2P of all monuments Was a surprisingly large refactor
1 Year Ago
Fixed sidecar impacts not damaging the bike
1 Year Ago
Add bikes to the All Vehicles group on my test map
1 Year Ago
Remove sidecar model from playground scene. Looks like added by mistake in 99319
1 Year Ago
Merge from main
1 Year Ago
Fixed sidecar physics trouble, but need to re-fix pulling to the right
1 Year Ago
Sidecar physics fixes
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed unassigned sidecar LODs
1 Year Ago
Fix compile error from "fix_shipping_container_batching"
1 Year Ago
merge from fix_shipping_container_batching -> main
1 Year Ago
Merge Bikes -> main
1 Year Ago
Added terrain collision proxy components to all bikes - fixes not falling through terrain holes
1 Year Ago
Updated DraculaCape with new settings
1 Year Ago
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1 Year Ago
Merge from shipping_container_vcol_fix -> fix_shipping_container_batching
1 Year Ago
merge from main -> fix_shipping_container_batching
1 Year Ago
Prewarm 200 codelocks Go back to defining pool amount via code to prevent misconfigured prefabs - player deployable doors stay at 100 - monument doors only warm 1
1 Year Ago
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1 Year Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
1 Year Ago
Move notification step to deploy job, propagate to other branches as well Gravity Gun doesn't delete Physics Objects it didn't create Give debug name to physics objects created via Lua & models scaling For Lua functions, will be the function name that created it, for scaled physics objects - model name + scale Fixed NPCs spawning sprites sometimes causing artificial refs on the material Hammer support for sent_ball To serve as another example of Lua entity in Hammer
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Minor WireTool optim: don't run all the reconnect logic when clearing the wire
1 Year Ago
Fixed doors returning wrong total line anchors count
1 Year Ago
Fixed a pooling issue with destroyed doors not clearing their line anchors + minor code cleanup
1 Year Ago
Setup most of the base to handle indicator blinking
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Change default door prewarm count from 100 -> 1 - monument doors were warming up 100 -> 1 now Added ability to override an individual prefab's warmup count via the Poolable component - garage door & sheet metal doors = 10 - wood & armored door = 5
1 Year Ago
Extra map markers
1 Year Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
1 Year Ago
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1 Year Ago
texturing updates
1 Year Ago
latest handcuff viewmodel animations
1 Year Ago
further burstcloth modifications - collisions resolved with spring forces - added dirty broadphase to collision resolving - capsules colliders reinterpreted as sets of spheres, cheaper testing outweighs increased collider count - added collections packaged for better native containers
1 Year Ago
Fixed gamemode resetting after playing and leaving Sandbox, and starting a new server on a different gamemode Let's try adding a Discord webhook on build finish