243,392 Commits over 3,898 Days - 2.60cph!

11 Months Ago
Remove unused / old vars
11 Months Ago
First pass at handling ActionGraph instances during hotload
11 Months Ago
Nuked Rust/Standard-Indexed shader set
11 Months Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
11 Months Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
11 Months Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
11 Months Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
11 Months Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
11 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
11 Months Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
11 Months Ago
11 Months Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
11 Months Ago
Add essential system types to TypeLibrary (#1365) * Add some essential System.* types to TypeLibrary * Fixed TypeLibrary.GetType<T>() * System type tests * Simplify reflection in NodeLibrary * Filter methods available to ActionGraph * Add PropertyDescription.IsIndexer
11 Months Ago
Added failing test for hotloading ActionGraph delegates Rename Sandbox.Test/ActionJigs to Sandbox.Test/ActionGraphs
11 Months Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
11 Months Ago
layer change
11 Months Ago
Use AddType() directly when adding intrinsic system types
11 Months Ago
Fix typo causing all radiation to bypass armor
11 Months Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
11 Months Ago
Add Sound.StopAll
11 Months Ago
merge form chainsaw_reload_fix2
11 Months Ago
merge from planter_splash_los_fix
11 Months Ago
merge from shot_through_fix
11 Months Ago
merge from sign_paint_improvements
11 Months Ago
merge from legacybow
11 Months Ago
Hide indexer properties from ActionGraph for now
11 Months Ago
Hide some more methods from ActionGraph Add PropertyDescription.IsIndexer
11 Months Ago
Alternate method index using fast hash
11 Months Ago
Don't include IsFamily members from System.* types
11 Months Ago
Targeted Messages (Send to Connection Id) (#1363) * Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage * Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
11 Months Ago
Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
11 Months Ago
Fixed sending wrong method index
11 Months Ago
Filter instance methods a bit
11 Months Ago
Filter methods available to ActionGraph Don't include ones with pointer / Span<> / byref parameters
11 Months Ago
Add Nullable<> as an intrinsic type Simplify reflection in NodeLibrary
11 Months Ago
System type tests
11 Months Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
11 Months Ago
Fixed searching type hierarchy for accessible members
11 Months Ago
Add some essential System.* types to TypeLibrary Fixed TypeLibrary.GetType<T>()
11 Months Ago
Merge from Main
11 Months Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
11 Months Ago
Whitelist Type.BaseType
11 Months Ago
Test: do full checkout with clean on shader.yml, delete debug_shaders.yml ( pointless )
11 Months Ago
Scene hook system, convert Animation and Physics to use hook system
11 Months Ago
Stop using emoji for create object menu, everyone hates it except me
11 Months Ago
Added bone position data for all 31 mounted poses, and updated the others.
11 Months Ago
merge from fix_wall_connect_tcs
11 Months Ago
merge from hide_ddraw
11 Months Ago
merge from legacy_shelter
11 Months Ago
merge from save244