254,385 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Merge from main
10 Months Ago
Editor mat updates
10 Months Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
10 Months Ago
viewmodel thin attachment
10 Months Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
10 Months Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
10 Months Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
10 Months Ago
reduced SAR aimcone and tightened up fire animation
10 Months Ago
reduced SAP aimcone
10 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
10 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
10 Months Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429
10 Months Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
10 Months Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
10 Months Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
10 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
10 Months Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
10 Months Ago
all wooden posts in gibs
10 Months Ago
update double cover gibs
10 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
10 Months Ago
Ensured is localised setup for shopkeepers
10 Months Ago
gibs model for wood barricade
10 Months Ago
Don't bother doing grabby input stuff if proxy Remove unused component, cleanup
10 Months Ago
Add NetworkManager
10 Months Ago
look at mouse
10 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
10 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
10 Months Ago
More items
10 Months Ago
Initial commit
10 Months Ago
Fix NRE in Analytics.OnItemDespawn()
10 Months Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
10 Months Ago
initial commit w/ placeholder scenes
10 Months Ago
make default floor height 96 for grid tool, more work on tutorial scene
10 Months Ago
Vision marker setup
10 Months Ago
clean up and organise items
10 Months Ago
Clean up old items Clean up logs copy material overrides Merge branch 'main' of sbox-unicycle-frenzy
10 Months Ago
add direction indicator to track pieces, start on tutorial scene
10 Months Ago
Fix NRE in ServerListManager.EnqueuePings()
10 Months Ago
Ramdon lighting files
10 Months Ago
S2P - got all vending machines translations working apart from shopkeepers
10 Months Ago
backup
10 Months Ago
sks updates - fixed ironsights clipping camera, anim events fix
10 Months Ago
merge from 96514
10 Months Ago
Don't allow dead players to transfer servers
10 Months Ago
add box collider, course timer, and sounds to player prefab
10 Months Ago
updated wooden barricade covers to be double size
10 Months Ago
Added missing textures for pefttest/grass_tuft models Default cl_detail_allow_vertex_lighting to 1 Added grass_swamp_001a/b models used in detail.vbsp Update detail.vbsp garrysmod-requests/issues/2351 Merged Pull Request TTT: Optimize ragdoll search network traffic + fix disconnected player networking Added sv_log_client_errors (defaults to 1) Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console.
10 Months Ago
Component editor
10 Months Ago
Fix modded tag on client not working with new compressed tags
10 Months Ago
Fixed problem that would corrupt database!