243,392 Commits over 3,898 Days - 2.60cph!

11 Months Ago
merge from main
11 Months Ago
Hierarchy tree doesn't swallow shortcuts when focused
11 Months Ago
Allow widgets to intercept/override shortcuts Console output ignores shortcuts when selected/focused (copy works again) Can jump to items in the asset list by typing the name
11 Months Ago
Leaderboard backup, run #7780
11 Months Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
11 Months Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
11 Months Ago
Additional savings on Rust/Standard variants
11 Months Ago
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11 Months Ago
Merge Main -> ServerSideRagdolls
11 Months Ago
- Disable ragdoll parenting in scrap heli, behaviour seems a little better overall this way. Also matches dropped item behaviour. - Adjust scrap heli prevent movement colliders.
11 Months Ago
Remove desktop.ini files added in 90510 (Alistair pls)
11 Months Ago
Fix missing world model outline on vampire stake
11 Months Ago
Merge ServerSideRagdolls -> main
11 Months Ago
New PreventMovement colliders for submarines. These occupy a niche between the big chunky world colliders for physics and the very detailed colliders for bullets, helping with player, dropped item, and ragdoll physics interactions.
11 Months Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
11 Months Ago
Texture update for kickstool Update kickstool texture
11 Months Ago
kickstool asset vmdl and vmat setup alongside fbx and textures
11 Months Ago
Setup v2, attach to ch47
11 Months Ago
Merge from oil_rig_radiation -> sav244
11 Months Ago
Unify Two Lobe Specular and normal Specular
11 Months Ago
Enable Prevent Movement layer collision when server-side ragdolls are enabled
11 Months Ago
Run Scene2Prefab on both oil rigs
11 Months Ago
Confetti collision trickery to deal with interior blasts Barrel cover goes away for X seconds after firing
11 Months Ago
Set large oil rig radiation falloff to 40% instead
11 Months Ago
Add option for radiation triggers to bypass armor and apply a set amount of rads Change radiation from 100 -> 2 / sec but bypass whatever armor you wear Set radiation radius to 120 with 50% falloff to give trickle radiation as you approach & ample time to turn away
11 Months Ago
Test map cleanup
11 Months Ago
twitch rivals decal prefab textures updated, materials updated
11 Months Ago
Merge from main
11 Months Ago
Merge main -> ServerSideRagdolls
11 Months Ago
Fix UI behind the sign paint UI still being somewhat interactable
11 Months Ago
Fix performance regression when painting high res signs like the XXL one
11 Months Ago
Temporarily disabled procedural instancing to fix particles using regular shaders (this breaks global rendering @Jake_Rich)
11 Months Ago
Update component template to match new API
11 Months Ago
Fix ComponentList not updating Fix undo breaking with too much depth
11 Months Ago
minor cleanups util.SetPData transition to SteamID64
11 Months Ago
Minor cleanups
11 Months Ago
Merge from main
11 Months Ago
11 Months Ago
Merge from main
11 Months Ago
Fixed metal/spec scaling and fallback behaviour on material inspector
11 Months Ago
Update the skinned meshes in order when parented Fix undo json max depth
11 Months Ago
Change all the blue lights to amber lights
11 Months Ago
Added generic dense.
11 Months Ago
Ensured water catcher and refinery retain the same protection values.
11 Months Ago
Ignore these ikchain scale asserts Allow more Json depth
11 Months Ago
EditorBrowsable attr for WrapStaticMethod. Throw inside FindMethodIndex etc Build method index cache over time Fix invalid method usage
11 Months Ago
Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage
11 Months Ago
Show loading screen when loading scene
11 Months Ago
legacy bow no sound fix