160,729 Commits over 4,566 Days - 1.47cph!

1 Year Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
1 Year Ago
Blowpipe - added SFX anim events, set up override controller correctly
1 Year Ago
SAP - updated sfx anim event placement
1 Year Ago
Disable RendererBatch for any doors or windows added to boats.
1 Year Ago
Merge from naval_update
1 Year Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
1 Year Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
1 Year Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
1 Year Ago
wrong branch! Merge to building_planner_viewmodel
1 Year Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
1 Year Ago
main -> building_planner_viewmodel
1 Year Ago
Flare improvements.
1 Year Ago
Various LOD popping tweaks.
1 Year Ago
S2P and rebaked HLODs for FC 1-4
1 Year Ago
1st pass updated binocular anims
1 Year Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
1 Year Ago
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1 Year Ago
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1 Year Ago
shadow proxies for prison and sec tower
1 Year Ago
Fix bot_exec commands in builds
1 Year Ago
Added RPG to weapons category Fixed some owned tag issues
1 Year Ago
merge from rpg_storepage
1 Year Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
1 Year Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
1 Year Ago
merge from naval_update
1 Year Ago
Merge from parent
1 Year Ago
All scientist LODs + prefab updates
1 Year Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Rin
1 Year Ago
persistance++ blueprint wipe
1 Year Ago
RPG launcher store page
1 Year Ago
flipped steering wheels can't be mounted and flipped playerboats dismount all steeringwheels as well
1 Year Ago
merge from boat_flipped_wheel_mounting
1 Year Ago
shadow proxies for meshes with over 1 material in FCs
1 Year Ago
latest medical syringe anim updates
1 Year Ago
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1 Year Ago
Move boat related socket scripts to a Boats subfolder now there's a few of em
1 Year Ago
Tshirt.Long repose (female)
1 Year Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
1 Year Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
1 Year Ago
Merge from render_pipeline_testing
1 Year Ago
Added support for light cookies in RRP
1 Year Ago
Merge from main
1 Year Ago
miner hat repose
1 Year Ago
merge from elevator_power_qol
1 Year Ago
Remove leftover ItemModChildIO component on the elevator item
1 Year Ago
merge from main
1 Year Ago
Tshirt.Long repose (male)
1 Year Ago
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1 Year Ago
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