254,385 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Update dev materials using correct shader
10 Months Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
10 Months Ago
initial commit
10 Months Ago
Remove/Replace Sounds that aren't ours
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
10 Months Ago
Merge main -> Bikes (before 2022 update)
10 Months Ago
Do shuffle different
10 Months Ago
subtract 96139 roulette_random - compile fix
10 Months Ago
merge from tutorial_menu_improvements
10 Months Ago
merge from minigun_fixes_may_24
10 Months Ago
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10 Months Ago
merge to main vms_missing_renderer_scripts
10 Months Ago
merge from fix_heavy_scientist_static_loadout
10 Months Ago
merge from roulette_random
10 Months Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
10 Months Ago
Leaderboard backup, run #11226
10 Months Ago
First pass on new UI layout for conversations and mission acceptance
10 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
10 Months Ago
S2P compound and bandit town
10 Months Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
10 Months Ago
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10 Months Ago
Adjusted minimum font size on tutorial popup
10 Months Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
10 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
10 Months Ago
Bridge edges will try to create a triangle face if the edges share a vertex
10 Months Ago
Adjustments to boost mechanic
10 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
10 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
10 Months Ago
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10 Months Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
10 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
10 Months Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
10 Months Ago
Add package version api
10 Months Ago
TTT: replace deprecated GetConVarNumber/String usage (#2076)
10 Months Ago
Leaderboard backup, run #11202
10 Months Ago
Change the actual code that uses `isHoldingShift`
10 Months Ago
Pass `isHoldingShift` to Construction.Placement
10 Months Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
10 Months Ago
WIP
10 Months Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
10 Months Ago
Exaggerate rotateDifference float more
10 Months Ago
move_shuffle
10 Months Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
10 Months Ago
10 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
10 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
10 Months Ago
10 Months Ago
Define types that must be exposed during cached graph serialization
10 Months Ago
WIP