254,393 Commits over 3,990 Days - 2.66cph!

10 Months Ago
10 Months Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
10 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
10 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
10 Months Ago
10 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
10 Months Ago
Define types that must be exposed during cached graph serialization
10 Months Ago
WIP
10 Months Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
10 Months Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
10 Months Ago
Library manager, list available libraries
10 Months Ago
Leaderboard backup, run #11178
10 Months Ago
Fixed a few IO line parenting loading issues + refacto and naming
10 Months Ago
More accurate time display use cool icon for medals
10 Months Ago
Clean up + map info
10 Months Ago
Display more info about map
10 Months Ago
Use map setting name for scoring data
10 Months Ago
Test map
10 Months Ago
Null check Merge branch 'main' of sbox-unicycle-frenzy
10 Months Ago
enable static, ufmap file, s1 update
10 Months Ago
test scene update Merge branch 'main' of sbox-unicycle-frenzy
10 Months Ago
3d menu
10 Months Ago
start on wood track tile set pieces, plywood material Merge branch 'main' of sbox-unicycle-frenzy
10 Months Ago
Check for medals and save them Display medals in menu for matching map
10 Months Ago
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10 Months Ago
M4A1 picatinny rail gap fix
10 Months Ago
Merge from main/Workshop Normal Map Fix
10 Months Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working
10 Months Ago
Skeleton LODs
10 Months Ago
Further changes to 'WhatUsesThis'
10 Months Ago
Change how menu functions, remove stuff we aren't going to be using for now Update main hud Add map and season resource Start work on map picker
10 Months Ago
Updates to WorkshopItemEditor, removed debug code
10 Months Ago
player update. setting up 3p m39 rifle anim set
10 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
10 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
10 Months Ago
Undoing unwanted changes to materials
10 Months Ago
Player update. 3p semi auto rifle anim set exported/setup
10 Months Ago
Adding missing shaders
10 Months Ago
Fix assembly loading, mount assemblies in their own filesystem on packages
10 Months Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
10 Months Ago
Resolve circular dependency on base csproj
10 Months Ago
CSS file clean ups Minor changes Fixed Combine Soldiers with Shotguns having their skin reset (Sandbox) Create spawnlists from addons easily Main menu server browser additions * "Join when not full" option * Ability to add servers to favorites by IP
10 Months Ago
merge from ScaleBySpeed_server_optimisation
10 Months Ago
Small optimizations to GM:DrawDeathNotice() (#2045) - Localize the cl_drawhud convar and replace the use of the deprecated GetConVarNumber function with it - Don't reset the Deaths table if there's nothing in it - Don't iterate through the Deaths table twice
10 Months Ago
merge from fix_horse_bullet_penetration
10 Months Ago
merge from fix_steam_nickname_slow_refresh
10 Months Ago
merge from viewmodelrenderers
10 Months Ago
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10 Months Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Closes garrysmod/pull/1980 Co-Authored-By: code_gs <collings509@gmail.com>
10 Months Ago
Remove ConsiderLight and LightEntry, they're bullshit now and overcomplicated, used to figure out which lights had priority but not needed anymore, data flow is leaner now