254,758 Commits over 3,990 Days - 2.66cph!

10 Months Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
10 Months Ago
small clean up of style
10 Months Ago
Camera placements for other menus
10 Months Ago
Update menu.scene
10 Months Ago
Port over Opium menu camera
10 Months Ago
radtown scene update
10 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
10 Months Ago
Move ControlModeSettings into Sandbox.Engine (from tools addon) Launcher displays VR button for projects with VR support Add quick editor option to enable/disable VR without restarting the editor
10 Months Ago
player update. edited 3p hmlmg anim set
10 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
10 Months Ago
Clean up and improve customise menu
10 Months Ago
Tiny tidyup
10 Months Ago
New Crowdin translations by GitHub Action (#8) Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
10 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
10 Months Ago
New Crowdin translations by GitHub Action
10 Months Ago
Add workflow_dispatch trigger to crowdin action
10 Months Ago
Simplify damage, make it less shit
10 Months Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
10 Months Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
10 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
10 Months Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
10 Months Ago
New Hat - Trapper Hat Cosy winter hat, LODs coming asap https://files.facepunch.com/daniel/1b2411b1/sbox-dev_LhRhTPsrhS.jpg
10 Months Ago
Fix frenzy + checkpoints not resetting correctly
10 Months Ago
Frenzy collect
10 Months Ago
Nightlight button tweaks
10 Months Ago
Additional debugging Further optimisation to zone score updating
10 Months Ago
Added a button to toggle nightlight in the Workshop scene
10 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
10 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
10 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
10 Months Ago
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10 Months Ago
Publish: handle libraries referencing each other during compile
10 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
10 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
10 Months Ago
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10 Months Ago
SignTool path fix
10 Months Ago
Added UnicastAttribute / codegen Warn in OnObjectMessage if ActiveScene is not set Document UnicastAttribute
10 Months Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
10 Months Ago
Workspace test 8
10 Months Ago
Workspace test 7
10 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
10 Months Ago
Workspace test 6
10 Months Ago
Workspace test 5
10 Months Ago
Workspace test 4
10 Months Ago
This is a better solution to case sensitivity
10 Months Ago
Workspace test 3
10 Months Ago
Workspace test 2
10 Months Ago
Workspace test
10 Months Ago
Merge from cargo_double_dock
10 Months Ago
S2P bandit town