160,729 Commits over 4,566 Days - 1.47cph!

1 Year Ago
First WIP prototype for component displaying box skins
1 Year Ago
fixed interior props cull group being disabled (was temporary)
1 Year Ago
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
1 Year Ago
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1 Year Ago
added walkway A ambience files
1 Year Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
1 Year Ago
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1 Year Ago
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1 Year Ago
heavy_helmet_overlay_fix -> main
1 Year Ago
Fix binoculars + the heavy helmet from rendering weird
1 Year Ago
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
1 Year Ago
Undo changes to reflection/refraction view setup
1 Year Ago
lets try undoing water reflection changes
1 Year Ago
security tower a lod3 baked now
1 Year Ago
setup flashlight refresh vm anims
1 Year Ago
Heavy plate helmet repose
1 Year Ago
Exhaust fixes.
1 Year Ago
Stray light fix. Cleanup.
1 Year Ago
Final polish.
1 Year Ago
merge from main
1 Year Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
1 Year Ago
menu_bootstrap_change -> main
1 Year Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
1 Year Ago
Remove 2 more random things
1 Year Ago
Moved ambient flies to prefab & improved them.
1 Year Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
1 Year Ago
Adding v4 snowmobile shooting anims
1 Year Ago
riot hat repose
1 Year Ago
merge from boat_building
1 Year Ago
Fix compile error in SocketMod_Anchor
1 Year Ago
Fix compile error
1 Year Ago
Try undoing SSAO related changes
1 Year Ago
Merge from floating_cities
1 Year Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
1 Year Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
1 Year Ago
Timeshimmer off globally on plight.flares
1 Year Ago
Distance flares.
1 Year Ago
building_planner_viewmodel -> main
1 Year Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
1 Year Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
1 Year Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from naval_missions
1 Year Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
1 Year Ago
Remove planner viewmodel
1 Year Ago
Aniso angle improvements on the nets. PFX pass.
1 Year Ago
Tweaks
1 Year Ago
Merge from naval_missions
1 Year Ago
Deep sea prefab variants missing from manifest entity list
1 Year Ago
Post merge fixes