160,723 Commits over 4,566 Days - 1.47cph!

1 Year Ago
converted dilapidated elevator to use point lights with cookies instead of a shadow casting spotlight. Being in the middle of the casino it cannot be afforded, shadow cost too high with the light range it needed too look good.
1 Year Ago
made ProceduralMapEmpty more empty
1 Year Ago
merge from main
1 Year Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
1 Year Ago
merge from rpg_storepage
1 Year Ago
merge from deepsea_terraintexturing_leak
1 Year Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
1 Year Ago
Updated RPG store video
1 Year Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
1 Year Ago
RPG steam icon
1 Year Ago
Fixed RPG store page using the wrong atlas
1 Year Ago
HeavyPlatePants repose/lods
1 Year Ago
HeavyPlateJacket repose/lods
1 Year Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
1 Year Ago
merge from engine_improved_fuel_access
1 Year Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
1 Year Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
1 Year Ago
merge from floating cities
1 Year Ago
merge from naval update
1 Year Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
1 Year Ago
Merge from parent
1 Year Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
1 Year Ago
Merging main to main/fpbuild_jenkins
1 Year Ago
Updating flare rig joints
1 Year Ago
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1 Year Ago
FC barge 3600/4200 shadow proxies
1 Year Ago
disabled shadow casting on some outliers from floating walkways set prefabs
1 Year Ago
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1 Year Ago
Merge from main_merge_31_oct_try_again
1 Year Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
1 Year Ago
Fixed wonky 3P chainsaw orientation.
1 Year Ago
Merge from shiplighting
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Merge from (parent) naval_update.
1 Year Ago
Added lighting to the 4 variants with bespoke tweaks.
1 Year Ago
Spotlight.on.cool flare tweak.
1 Year Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
1 Year Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
1 Year Ago
Merge from foliage_swap
1 Year Ago
Merge from main
1 Year Ago
Override the lerp, not the position
1 Year Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
1 Year Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
1 Year Ago
material color tweak to better track the unoptimised original look
1 Year Ago
First WIP prototype for component displaying box skins
1 Year Ago
fixed interior props cull group being disabled (was temporary)
1 Year Ago
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
1 Year Ago
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1 Year Ago
added walkway A ambience files
1 Year Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights