254,390 Commits over 3,990 Days - 2.66cph!
merge from oilrig_sat_tube
Change InputMotionData to reflect new API
Structures folder particle accum setup directly on materials
Start blocking out lower level
removed ironsight nodes from vm prefab as they're not needed & confusing
- fixed issue with 3p anims being submerged
- updated clip naming
Props folder particle accum setup directly on materials
Force screens to update when first deployed
Tweaked boxes placement and scale
Minigun updates:
- vm animator edits
- fixed issues with admire triggering
- removed ADS states in animator
- increased barrel spin speed
- added anim event to w_minigun for shell fx
merge from ping_estimation
merge from electrical_power_fixes/reactivetarget
player update. 3p nailgun anim set edited
merge from io_entity_snapping/fixes/2
merge from toolcupboard_retroskin
Fixed tools not being released when TC is destroyed
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junkpiles use biome visuals for foliage like rest of the game foliage
updated creeping tree a,b,c billboard textures to match
enabled mip alpha coverage, alpha cutout tweaks
Merged main into toolcupboard_retroskin
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Remove my #ifdef V_COMPILER_MSVC usage
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SCSS: Don't apply animation styles before/after if fill mode is none
sbox-issues/issues/5273
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
Oilrig_small door navmesh fixes
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Make Controller internal + sealed
vent_col navmesh gen error fix.
Move GameController ctor to implementation
Remove FindControllers, does nothing, was a test for me
Native cleanup, add safety, fixed controller disconnect crashing game
More updates involving LOD fading
Oilrig1 door navmesh fixes.
Suitcase collision navmesh error gen fix.
Forgot to get rid of this method 🤦
Remove controller binding panel (not used)
Oilrig1 initial move point data
This should be engine internal, expose with EditorUtility
Remove debug line
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801
Update spirv-reflect
Fix spirv-reflect bug with output_vertices being stomped
Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
merge from harbor_tweaks_4_cargoship
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected)
Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
tweaked the start of env volumes in rig moonpool
fixed loot barrel spawn on large rig
S2P
merge from bradley_scientists